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Taralujan

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  1. As long as the main functionality of the mod works for you this error should not be too much of an issue (it just makes global server configs like HUD delay ineffective, but should not affect the mod in general, it is also already fixed in the next version which will be released soon). Its intended that alliance ships are visible in the unassigned list and assignable to ship groups as long as the player has the "Fly Ships" privilege for the alliance! i am the alliance leader and i checked i do have fly ships rights. currently i reverted to clean save of the scripts with out fleet control, ill put them back tomorrow and see if it works. thanks for the quick response., ok put it back on this morning and when i jump between sectors i see this similar but different error message,. and again all works accept i have no ships i can assign. thanks for any help. BTW new ships i create don't appear to take any orders,. old ones seem fine i can change their orders. so rolling it back out to carry one playing. is there any other info i can provide. Script "data/scripts/player/fleetcontrol/manager.lua" or one of its requirements is not in its original state, skipping sending of stack trace. Execution Context (inner to outer): #0: FleetControlManager.onSectorEntered data/scripts/player/fleetcontrol/manager.lua could not execute function 'FleetControlManager.onSectorEntered' in '"data/scripts/player/fleetcontrol/manager.lua"': data/scripts/lib/fleetcontrol/common.lua:404: attempt to index global 'Co' (a nil value) stack traceback: data/scripts/lib/fleetcontrol/common.lua:404: in function 'getPlayerCrafts' data/scripts/player/fleetcontrol/manager.lua:277: in function 'updateSectorPlayerShips' data/scripts/player/fleetcontrol/manager.lua:174: in function <data/scripts/player/fleetcontrol/manager.lua:171> ah, you mean you can not see youralliance ships ;) that error is rather strange, I need to troubleshoot it further before I can give you any advice or deliver a fix! thanks, for info i am running . 0.17.1 r 12316 and have two mods Detailed Turret Tooltips 0.024.zip and Compass-like Gate Pixel Icons 0.008.zip if you need any other logs info or stuff just ask and i can put fleetcontrol back on and send you more info..
  2. As long as the main functionality of the mod works for you this error should not be too much of an issue (it just makes global server configs like HUD delay ineffective, but should not affect the mod in general, it is also already fixed in the next version which will be released soon). Its intended that alliance ships are visible in the unassigned list and assignable to ship groups as long as the player has the "Fly Ships" privilege for the alliance! i am the alliance leader and i checked i do have fly ships rights. currently i reverted to clean save of the scripts with out fleet control, ill put them back tomorrow and see if it works. thanks for the quick response., ok put it back on this morning and when i jump between sectors i see this similar but different error message,. and again all works accept i have no ships i can assign. thanks for any help. BTW new ships i create don't appear to take any orders,. old ones seem fine i can change their orders. so rolling it back out to carry one playing. is there any other info i can provide. Script "data/scripts/player/fleetcontrol/manager.lua" or one of its requirements is not in its original state, skipping sending of stack trace. Execution Context (inner to outer): #0: FleetControlManager.onSectorEntered data/scripts/player/fleetcontrol/manager.lua could not execute function 'FleetControlManager.onSectorEntered' in '"data/scripts/player/fleetcontrol/manager.lua"': data/scripts/lib/fleetcontrol/common.lua:404: attempt to index global 'Co' (a nil value) stack traceback: data/scripts/lib/fleetcontrol/common.lua:404: in function 'getPlayerCrafts' data/scripts/player/fleetcontrol/manager.lua:277: in function 'updateSectorPlayerShips' data/scripts/player/fleetcontrol/manager.lua:174: in function <data/scripts/player/fleetcontrol/manager.lua:171>
  3. As long as the main functionality of the mod works for you this error should not be too much of an issue (it just makes global server configs like HUD delay ineffective, but should not affect the mod in general, it is also already fixed in the next version which will be released soon). Its intended that alliance ships are visible in the unassigned list and assignable to ship groups as long as the player has the "Fly Ships" privilege for the alliance! i am the alliance leader and i checked i do have fly ships rights. currently i reverted to clean save of the scripts with out fleet control, ill put them back tomorrow and see if it works. thanks for the quick response.,
  4. while trying to work out why i can see alliance ships in the unassigned list . i noticed this message on the server. is there something i have missed ? Execution Context (inner to outer): #0: FleetControlUi.syncServerConfig data/scripts/entity/fleetcontrol/controlui.lua could not execute function 'FleetControlUi.syncServerConfig' in '"data/scripts/entity/fleetcontrol/controlui.lua"' invalid argument 'nil' at stack position 1, expected 'Player' stack traceback: [C]:-1: in function invokeClientFunction data/scripts/entity/fleetcontrol/controlui.lua:236: in function ? Setting state to invalid. Script "data/scripts/entity/fleetcontrol/controlui.lua" or one of its requirements is not in its original state, skipping sending of stack trace.
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