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jgrahl

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  1. Solar Panels, with their low power generation, are more of a cosmetic block choice to me. They could provide niche benefits for the following reasons vs a Titanium Generator block: Solar panels contribute 0 processing power. A way to increase power generation when at a processing power limit. Lower mass per volume Lower Hyperspace Cooldown per volume, due to less mass Lower Hyperspace Jump Energy per volume, due to less mass Fewer Required Mechanics Can be built with Iron, when Titanium is not available. I know, unlikely. Using a single 1x1x1 Titanium Generator block vs using 20x 1x0.05x1 Solar Panel blocks to match the volume: 82.5 MW vs 44 MW power generation Since Solar panels are actually generating power based on surface area on one side, it is better to make them thin. You can also stack them on top of each other and not lose any power generation. I will use a single 100x1x100 Titanium Generator vs 20x 100x0.05x100 Titanium Solar Panels to match your example by volume. Left side is Titanium Generator, right side is Titanium Solar Panel. Green is better, red is worse, in most cases. Ship stat differences: Hull 7.5 k hp vs 3.75 k hp Mass 400 kt vs 50 kt Hyperspace Cooldown 86.7 vs 43.6 Processing power 10,000 (10k) vs 0 825.5 GW vs 400.9 GW Hyperspace Jump Energy 400 GJ vs 50 GJ Req. Mechanics 34 vs 17 Matching Mass (160 Panels): Hull 7.5 k hp vs 30 k hp Mass 400 kt vs 400 kt Hyperspace Cooldown 86.7 vs 86.7 Processing power 10,000 (10k) vs 0 825.5 GW vs 3.2 TW Hyperspace Jump Energy 400 GJ vs 400 GJ Req. Mechanics 34 vs 134 You can see matching volume is more beneficial to Solar Panels in some ways. Less mass is more beneficial for Hyperspace Cooldown and Hyperspace Jump Energy. None of this is even considering ship maneuverability yet. Make Solar Panels as thin as the game will allow.
  2. In a short amount of time the inventory can get full very quickly while doing some wanted missions, pirate sector clearings, random encounters with the Xsotan or other pirates, and other military type missions. It even happens sooner if you have captains out completing orders. This is also affected by wanting to save items for research or future use. Is there a performance reason for only allowing 1K items? I think at least 2048 would be substantially better.
  3. When building a ship and placing turrets, the repair turrets often show up first when choosing DPS/Slot. Sometimes the Force turrets show up near the top, which are not DPS. I would love to have a filter button for Armed, Unarmed, and Defensive turrets.
  4. I like this better filter options suggestion, but I see one issue with the material type. Material type only matters for 2 things to me, mining and turret placement. Sometimes an Iron Chaingun turret can be better than a Xanion Chaingun turret, just as an example. The filter for tech level in addition to material type and item type, turret type or subsystem, would be helpful.
  5. Currently, Delivery Mission details are extremely vague. If I am on the other side of a large rift that goes in multiple directions, sometimes this mission is hard to complete in the earlier stages of the game, especially if it is on the other side of the inner rift circle. Sometimes faction relations are an issue. Before accepting the mission, I would like to see the destination sector coordinates to know if I can deliver it in time or if at all. I would like to see the destination station's faction relations, if the faction has already been discovered, to know if it is an enemy faction station. Sometimes I can't fix relations in less than 20 minutes, making it unable to be delivered. This could also be listed as unknown faction, hinting at possible relations issues if they have not been discovered yet. Deliver to my allies? That's great! 👍 Deliver to an at war faction? Nope :👎 I think an easy solution would be to have a button to inspect the destination. This could then generate the destination coordinates. Before accepting, I could be required to open and look at the map to see where it would be preventing having to reveal anything not already discovered. Ideally, the inspect button would cause the map to open and center on the sector or put the highlight corners on the sector location. Something that might be a little more difficult to code would be to have a check to only deliver to friendly faction stations or sectors that are accessible before generating the station destination.
  6. I would like to be able to see crew stats while hiring crew. I currently have to look at my shortages, then write down or remember how many I need for each job. A fancy button for hiring crew up to the number needed would be great. Like if I need 6 more gunners, have a button that hires up to the amount needed. Crew quarters limits would be great to see at the same time.
  7. I want to be able to sort the systems on the Ship menu like I can on the Player inventory screen. Using the same filters. Also, it would be great to be able to sort the turrets on the Build menu using the same filters as the Player inventory screen. An alternate option would be the ability to pick a turret from the Player inventory screen when in Build mode to place it on the ship.
  8. When I hired 3 mechanics, then another single mechanic, the number of available mechanics had a long decimal after it. Can't reproduce. http://i.imgur.com/oCK6uLe.jpg
  9. While researching turrets, I would choose 5 of the same type. The outcome would be the same material, but the glow would be yellow. I researched 5 titanium tesla turrets, the outcome was a titanium material, but has a yellow glow. The turret can only be placed on titanium and above. See screenshots below. Happened with other material types too. http://imgur.com/a/deCGE This also happened with mixed material types of the 5 items to be researched. The outcome material would have the wrong glow.
  10. I was in the middle of playing, then my computer shut down unexpectedly. After restarting, it now won't load the galaxy. It just sits there at starting singleplayer. I am thinking some data got corrupted when the computer crashed and the galaxy might not be recoverable. It's fine if I need to restart a new galaxy, but it would be great to recover this one. Client Beta 0.11 r7857 OS Windows 10 Pro CPU Core i7-5960x @3.00 GHz GPU MSI GeForce GTX 980 Ti LIGHTNING clientlog_2017-06-17_10-14-21.txt serverlog_2017-06-17_10-14-27.txt
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