23 hours of play, and I've come to realize that the AI factions have infinite ships, they're effectively invulnerable and the only reason they don't dump 1000 ships into a system isn't strategic, it's an artificial limitation purely in place to keep performance high. There's no settable, meaningful goals that they aren't inherently able to counter, I'd only win strategic victories through artificial, boring limitation.
The AI have decided they like long, 1-3 block wide and tall ships that are outright unfun to fight because every hit causes these multi-kilometer long straws to spin around wildly from the physics impulse of being shot. Three separate factions are using this design and it's not fun.
Titanium is effectively required and while I've finally got a decent amount of it in systems, the AI somehow are building carriers that spew large numbers of fighters, even though their ships are made from Iron and Titanium.
Basically the AI cheats to the point that it destroys any long term goal-setting and makes me have zero desire to play.
Admittedly I'm sad, I bought myself a copy, and a friend, we've played almost exclusively together, and while there are some multiplayer issues, they're honestly not bad at all, even just running a local host. I thought I'd finally found a game in X3's style, but what I found was a functionally broken game with a whole lot of good ideas with incomplete or shoddy implementation.
Before I hear "It's early access" I'd like to point out that the Early Access description says
So, mostly story and some more block features, nothing about AI changes, or raw gameplay. So this is the final state of the game in regards to the parts that are so painful, and it makes me sad.