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RosyUnicorn

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Everything posted by RosyUnicorn

  1. So I felt this one is kinda special, and I'd love to hear from you guys when you fix it. I find the bug interesting. First off, my ship! On the side there you can see the specs of the ship + the gun itself. If I fire all guns at the same time I will do 0 damage. I will destroy 0 blocks. More than 2 shell hits will cause 0 damage (occasionally I get lucky if I hit at an angle). If I fire ONE gun at an asteroid less than 5km away, I need to fire once every 4 second if I wanna do damage. If I miss I still have to wait another 4 seconds before I fire after the shots dissapear. If I am getting fired at by an enemy more than 4km away, I will have to wait AT LEAST 4 seconds (without anyone taking damage, and between shots). What it means is, if I fire a shot, I will have to wait an additional 4 seconds after the shells dissapear. If I get hit within this time-frame I will have to wait another 4 seconds. All the while the machine guns works perfectly during all this. If I am within 3km I can spam away with one gun (2 shells). It was kind off laggy (skipping between 60 and <30 fps) in the area so I'm gonna do some tests in more secluded areas.
  2. I got the /turret working, but the /system command yields nothing. /system help sends "You have been give (a) system upgrade (s)." Any ideas? EDIT: The formatting in turret.lua after pasting it was a mess for me. After re-copying the code from the source I get (when typing /turret help) "You have been given (a) turret (s)." + the type of turret I last added. I can still add turrets with /turret 1 1 1 1 RosyUnicorn. EDIT2: And to add further clarity, I am also copy / pasting the examples in the first post. Even if I missed the order, I still find it intriguing that I get a weird response from /system help, and that /turret help gives more turrets, without specifying player even.
  3. Man you're such a cool doodle! I made a dedicated server, and it worked like a charm! Kinda hilarious I've been rewritting the same stuff for 30mins straight now, and all I had to do was to throw a few things around. Kudos! Issues solved! Thanks for your hard work! <3
  4. Could you write out where to put this stuff for us newbies? It all looks very fancy!
  5. So I've had a fair few ships disappear due to them beta-bugs. I figured that as I am running a server I could get back what I've lost. The issue is that the few tutorials I've found fails to use any examples on what the code looks like. I have no idea what the /help means by -p [ --player ]. Does it mean I need to write -p first? Do I write --RosyUnicorn? Or my favourite "-a [ --amount ] arg(=0) amount of goods". Every tutorial I've found assumes everybody knows how to make yourself or others admin, how to modify the documents, and what the various items mean. The issue is that this stuff is not common knowledge. Even more an issue when the game itself is run as a server. This stuff should be stickied right on the front page in words even an idiot like myself would understand. The thing about logical systems is that they are not logical unless you understand the system. The system needs to be explained. *Salty tears of saltyness* First Rosy, and now SS Unicorn. Goddamn you bugbear. Goddamn you.. EDIT: Added 2cents. EDIT2: When I think I got the code right: "RosyUnicorn is not online". /players yielded "online players: Kerfilicious".
  6. This is kinda awesome! Any updates so far?
  7. First off: You guys have done such an amazing job on this game! Even if it would remain as-is (minor bug fixes aside) it would still be a great game. It's an actual indie beta! Hooray! Honestly surprised on how feature-full the release is. Kudos! Fan related banter and / or suggestions coming from a pseudo-coding-newb: About the sector unloading; Perhaps it could be solved by only loading the data related to player-A.I? As in: ship gets a route between 5 sectors, meaning the basic stats of the sector it is currently in is pulled (stations (type), inventory and % of chance for pirates). If pirates spawn then automatic battle ensues, based on a diceroll with a modifier, such as weapon strength, HP and tech level (modified by shields, systems etc). Super simple calculations (example: weapon strength 15). If the ship encounters an enemy the encounter is randomized, and it pops out a result, and pushes a notification to the player (example: Rifter Mk1 lost in -14:-256 to [Faction] raiders.) I would not mind having some basic text based combats taking place around the sectors I'm visiting. I'm thinking along the lines that in map-mode I can see what's in a sector, which makes me think that some information is "public" to the server, even if said sector is unloaded. If I am not making sense I would be happy to clarify. One failed course in flash programming does not an actual programmer make. :| ---------- Another suggestion is "relay probes" which the player can build, put in a sector which will then prevent said sector from unloading. A simple command line on the server (allow relay blocks) and set "amount per player" could be added for server owners to consider. This could also be warp-gates for players and player AI to connect through. The benefit here would also be you could use said relay probe as a waypoint for A.I to follow. (Example: F-> Orders -> Waypoints -> Add waypoint -> Probe01(51:350) set order: Mine. Questions: Are there any plans on making strikegroups for your fleet? It would make ordering shit around way easier should anything like above be added.
  8. If you scroll way out you can enter a "RTS" mode where you can micro your ships to mine / attack specified targets. Just throwing this out there just in case people have not noticed!
  9. I have found a list of factories in order to start building my own salvager turrets through the turret factory. The issue I'm facing is that I cannot find the Laser Modulator factory. I can find the item itself on certain trader outposts, but I dislike the random nature of that. Do these factories spawn closer to the center, or is there another way of finding them? Currently the factions close to me are destroying eachother so trade-routes are broken, which means a lot of traders are out of stock. I need to find the source of the commodity.
  10. Hey man! Brilliant stuff! Really well formatted tutorials! Looking forward to the rest of it. Thank you! <3 That said, I'd love to help out! I have some 42 hours under my belt (not including the demo). I am currently exploring controlling a fleet (was using a frigate to escort me around whilst looking for trade routes) + I got some ideas on how the meta game works such as enemy factions destroying trade routes, and some theories around how to handle A.I factions. I guess this could be counted as "advanced"? Watching factions destroy each other made me question if it's a good idea to be friendly with everyone as I have noted a lot of stations being completely out of a lot of items. I'm speculating I need to track down valuable areas, and then start running fleets in key areas to "buff" my faction of choice. I have yet to try to found my own stations so I have no idea if it's possible to found my own factories. Can you guys clue me in on this? I also know a little about how to track down trade routes, factories and some basic stuff on how to approach the game once you understand the basics of flying a single ship. On my TODO list is to figure out research, and the foundation of stations. My hopes are that it's possible to create my own little economic system (eco-system in short) for myself. Micro goal is to pimp out as frigate with max-quality salvages for the mad cash-money-money-flow-dawg! You can find me on steam under RosyUnicorn (Sweden) with a portrait of a skull-kitten if any of this sounds interesting to you!. I prefer direct contact! -------------- Whilst I'm here I'd like to ask a quick favour! I've been spending about 8 hours now trying to find Laser Modulators. Do the factories for these spawn closer to the center? If so, do you have any coords to this?
  11. Title sais it all boys n' girls! I'm stuck with a expensive ship, with precious cargo in a jammer field. I've read that it's to be removed. Up until that time, is there a way to move my ship to some different coordinates? Server commands, edit the text in a file, anything goes! EDIT: I still want the initial question answered. I ended up building a ram to try to remove the jammer, instead I died whilst it remained unharmed. Like, it didn't even scratch the paint. So yeah, lesson learned. Ramming does not work.
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