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Styrr

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  1. In my game, and what I read in the forums this generalizes, all the higher tier production stations are empty. The only possible way to make profit is buying goods from the initial production tier (like energy cells, gold, etc.) and sell those. I find it really frustrating that way. On the other hand in the previous versions' trading, when the factory stations were not all empty, you could make a fortune at an instant which also makes it boring. I guess there needs to be some fixing in the balancing. I guess that is not yet the focus of the development as it feels very very early alpha on all ends. Also there is an inherent issue with the current ship building system that makes trading problematic: The freedom of getting a huge cargo space very early on without investing much. So if you would find one great trade opportunity you just build a large cargo vessel, do your trade and are rich (which is currently not possible as there are no good trades at all, with all high tier stations at 0). In other games you have to do this stepwise. Have small cargo ship. Do some trades. Invest in a ship with bigger cargo hold... I don't have an idea how to fix this, but it will not be an easy task I assume. Looking forward to see how this is solved (I hope it will be, though we can't be sure)
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