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WSY

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Everything posted by WSY

  1. I see get /set turning speed of entities And DirectFlightPhysics complement available in scripts Does this mean we can start modding ship speeds, manueverabilty and possibly give fighters an intercept mode so they can burn to a target? I'm an experienced modder on some games once I have things figured out, but modding this game has not clicked with me yet. Any chance info will be on the wiki for these entries? Not an expectation of course, just a hopeful ask. ;) Thanks!
  2. Thanks for response, glad to see no invulnerability! Completely disagree with an active tank though. No one is wrong here, I just simply would be worried about active tank in an open ended construction game. I feel it will become a game of thresholds, and becomes rather difficult to balance. Instead of "slap more shields on it", it would be "slap more resistance and regen" and then AI would have to do a smidge more than your Regen, and then would only be doing the difference in damage from your tank and their total damage. Starmade struggled with this for a long time as well. -though without resistances even. Do not remember what happened in the end as I stopped playing it a long time ago. IMOP the only way this would be interesting is if it was 100% reliant on reserved energy and your energy Regen went to zero soon as you took the first hit, and so your energy served as a additional "buffer". For shields rapid replenishment and some form of hardening at smaller percentage levels would make sense, but again with resistance and Regen your effective tank and HP healed start skyrocketing when you talk percentages of larger numbers. For Hull only only hardening, rapid Regen Hull really shouldn't be a thing ever. Unless lore deems it so. This of course is my opinion so naturally it probably stinks to some and others will think differently. There is a lot of balancing to be done as is, I feel this would be a crazy level of complexity added to an open ended game. Part my opinion of this also stems from the Devs shying away from CAPs on thing like damage, shields, manueverabilty etc. Which is fine it's the choice made for the game, but you apply that to ressistances, amd active tanking, and nigh invulnerable ships are possible.
  3. To clarify impenetrable as impenetrable, and NOT invulnerable correct? Part of the charm of a good game is tactics approaches etc, sure as they were, railguns we're king, but all weapons had a varying degrees of effectiveness save for certain circumstances like cannons struggling to hit further targets and balance was somewhat dependant on capability. And while I am confident this not what what you are doing, and I apologize for saying this before trying the update myself as it is uncharacteristic of me, but due to the criticality of this from my perspective: Please do not turn this into another Rock, Paper, Scissors game where the winner is determined because he happens to have his shield invulnerable to the damage type the other is using. Combined arms is of course encouraged and hopefully that is the goal but I am hoping you didn't mean invulnerable to damage types. Some resistance and vulnerability is awesome, but victory determination via Rock Paper Scissors combat and called "balance" hurts my brain. EDIT: Sorry had a soap box moment, you guys have done nothing but make this game better with every release, was just worried when I read that bit. Will give it a go this weekend!
  4. Ahh devil is in the details, you did say you login to a server. How about when you start your own game for solo play, any issues then?
  5. I apologize ahead of time as I am not sure where your PC knowledge level is but here.is a few things to check. Mouse trails or custom cursors? Sometimes and oddly can cause fps issues. Any sort of weird dpi scaling set in windows? Also, sounds odd as well, are you able to log and verify your video card clocks go up when you start the game? And...can try setting windows mode, full screen, window full screen. My last resort recommendation is to try the old clean boot. So only essential windows services and drivers are loaded. (Not safe mode). Basically standard startup but with non of the extras. (BEFORE DOING CLEAN BOOT, I posted again with a few things you check and try before hand below.) Full disclaimer: only do it if your confident and know what your doing. Dont be offended, I just have no idea of your PC knowledge level, you also may have done this already or know more than me- but just trying to help. If after clean boot still no go, then could be a bug specific to your PC config. Clean boot info because I'm too lazy to type it out: https://www.windowscentral.com/how-clean-boot-windows-10?amp Also fair warning, if you overclock hardware etc, may want to make sure the specific softwares for temp control and over clock monitoring are not disabled, or set thing to non overclock in case those very softwares are somehow conflicting. AV software also sometimes gets a little angry and will throw warning that spyware is trying to disable your system. Lastly if you rely on AV make sure to turn everything back on (also on webpage on how to re-enable everything) before browsing the internet etc. If still no go, post dx diag and hopefully devs can help out.
  6. While this may be coincidence your the second person to report issues with 16gb ram A 1060 And a 83xx AMD CPU. The other person had windows 10. I will reply here in a bit with a few things that may be worth trying.
  7. WSY

    Horrible FPS In Game

    I also forgot, Mouse trails or custom cursors? Sometimes and oddly can cause fps issues. Any sort of weird dpi scaling set in windows? Also, sounds odd as well, are you able to log and verify your video card clocks go up when you start the game? And...can try setting windows mode, full screen, window full screen.
  8. WSY

    Horrible FPS In Game

    So it looks like we have game specific and down to client specific. Your hardware should be doing better then the fps you are getting, especially if you are.playing other games at good graphic settings at decent fps. In my experience in these situations it is usually a piece of software, specific to what you have running in background that causes this issue with a specific game when everything else is running ok. Not always, but usually. My recommendation is to try the old clean boot. So only essential windows services and drivers are loaded. (Not safe mode). Basically standard startup but with non of the extras. (BEFORE DOING CLEAN BOOT, I posted again with a few things you check and try before hand below.) Full disclaimer: only do it if your confident and know what your doing. Dont be offended, I just have no idea of your PC knowledge level, you also may have done this already or know more than me- but just trying to help. If after clean boot still no go, then could be a bug specific to your PC config. Clean boot info because I'm too lazy to type it out: https://www.windowscentral.com/how-clean-boot-windows-10?amp Also fair warning, if you overclock hardware etc, may want to make sure the specific softwares for temp control and over clock monitoring are not disabled, or set thing to non overclock in case those very softwares are somehow conflicting. AV software also sometimes gets a little angry and will throw warning that spyware is trying to disable your system. Lastly if you rely on AV make sure to turn everything back on (also on webpage on how to re-enable everything) before browsing the internet etc. If still no go, post dx diag and hopefully devs can help out.
  9. I actually just found a turret factory myself in trinium zone that has 20k hit capability for cannons just in the blue category. Haven't gotten enough rep to get the higher rarity one, a little scared to see what they do. I wonder if cannons got a bit of a buff due to the fact that they aren't a hit scan weapons so it should matter more when they hit...but sounds like rng has an outlier somewhere that makes them stronger then intended.
  10. WSY

    Horrible FPS In Game

    So just a quick couple questions Why did you roll back to 0.21 for beta? Trying get to version before fps issues? Do you have other games that work fine? Can you state what those games are? Odd question but just want to make sure it's game specific. Have you updated graphic card drivers Recently? When you update, do you let Nvidia driver installer do a clean update? Have you tried joining a public server with current stable release? While I suspect a client performance issue, joining a public server would help alleviate suspicians of your local machine acting as the "host" as a potential issue. Thanks!
  11. Disabling: sendStatsToAdmins=false Cuts out several hundred kb a sec about 200-300 on my single login. In a busy sector with a 50k block ship not doing anything I averaged 200-300 kb a sec sitting there. With sendadminstats=true it shot up to 600-700 easy while idle. Releasing three squadrons of fighters upped that another 200-300 kb but fighters don't sit still. In sector switching did see a few larger spikes but that was to be expected. All of this testing was done on a Windows 10 Lan server (separate from my gaming PC, avorian runs on seperate physical server.) I use the term Average loosely as there were brief spikes on occasion. Version tested on was Beta Patch 0.30. Thanks! (Edited a few times because phone auto-correct thinks it is smarter than me...probably is.)
  12. I have discussed this very same thing so I agree. It is covered in my comprehensive analysis post. https://www.avorion.net/forum/index.php/topic,5977.0.html Yes it's way to long, but comes to the same conclusion about the hit scan weapons (rails, lightning etc) being superior due to the speed of ships. Not a big deal if you had heavy hitter battleships mixed with picket ships, but when all ships come at you and after burn around in different directions, it also takes way from enjoyment of the game. However they did post in latest patch that long range ships will stay at range so I need to test it out.
  13. Don't worry, probably just Skynet becoming self aware. I wouldn't worry about it. In seriousness, is it possible it could be one of the new missions but the translation is bugged? Do you have a save state of the sector to post for the dev team to review? Would the owners of the server be willing to Share that?
  14. As usual you guys are on the ball on a major bug! Awesome as always!
  15. WSY

    Update 0.27 now live

    Congrats on the release!
  16. Yes I agree, we need "volume level" item management.
  17. Gorbald, Your observations coincides with my own, and while the new ai can be useful for chasing down players, EVERY ship thinking it's a tie interceptor does not mesh well. Different ships need to be given different AI options in my honest opinion. With NPC ships being given the assigned behavior based on it's category/function. Long range weapons and large ships, stay at range fire -no afterburning around like a dragonfly on crack- shorter range faster ships, use the current iteration of AI.
  18. Or a filter by >set dps< or >variable<. This way if you know you have plenty of weapons exceeding 100 dps, you can filter for anything lower and trash/research them.
  19. Is this over LAN or the internet? If they are having to manually enter up info I assume the internet. Can they telnet from their windows client on the port the server has opened? Example Telnet "your IP" "server port" If it goes blank good, if it does nothing, would be network related.
  20. WSY

    Server Frame Lags

    Did you try Hammelpilaw's suggestion?
  21. WSY

    FPS

    RAM: good Processor: good enough Video Card: gtx 1050 integrated: not great but should be able to run base game. What is resolution? 1920x1080? Hardrive: is a partitioned 7200 rpm drive, no affect on fps, but your load times will be slower. This is a laptop so not ideal for gaming, but depending if your loading a complex ship or not in game should work ok. Did you update graphics drivers?
  22. Love seeing that the fighters are getting a bit of a pass. Why No co-axial for AI? Performance issue or is the current AI the issue? Much like I'm seeing a bit with torpedoes? Where they "Admiral Ackbar" and engage you at point blank range? -not at core yet with current play through- Thanks!
  23. It's been a while since I looked but I am curious if there is a way to make all sectors safe zones so players cannot hurt players, as I have a server for me and a few friends on a decent box but finding a bit easy. Trying to work some things that will inspire a need for a bit more teamwork. Will try to update you as it comes along.
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