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Clocked

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  1. The stations are owned by my alliance, the ones that seem to be giving the missions with no end point are mostly factories (high capacity lens factory, conductor factory) I unfortunately do not have server logs, I am playing on a public server. I can definitely recreate it if need be to get more information. BTW great job with the update, I am really enjoying all the new stuff / changes.
  2. Hello, I'm not sure if player owned stations are supposed to give missions, I assume they are so people could possibly gain faction with alliances? anyhow my stations will give a mission to deliver high capacity lenses(or any good) to a nearby station is all it says, you get no info as to where it goes, there is no ! for the mission on sector map, I have checked all "nearby" stations to try and complete and no luck
  3. Hello all, super excited for this new economy update, I delved right in on a multiplayer server. So I created a shipyard in my own little sector, made sure it had everything needed, crewed it up all that good stuff and run into a big problem, there are no ship templates available, therefor I cannot create anything with the shipyard, if I click single block that will show up but it will not let me create even a single block. I switched over to single player creative to see what happens, when I do that the player made shipyard has only 1 template Test something, that is all. So for right now the player owned shipyards are useless :(
  4. I have noticed the same I don't know if this info helps if I am on the current stable version if I am in a sector with a faction war I experience lag on my client, others on the server are not affected when on the current beta build if I am in a sector with a faction war I have no lagging client side everything is smooth however the entire server has massive delays for everyone connected until I leave the sector with the war going on, my friends and I tested this on several different servers the result is always the same
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