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wafehling

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  1. When attempting to dock with this station, the dock is physically there, but is not showing on the HUD and is not registering as a dock for actual usage purposes. Here are some screenshots of the problem. http://imgur.com/a/ZWf1X
  2. Oh, there is? Well, huh. Can it be enabled in singleplayer? EDIT: Welp, it's right there in the creation menu.
  3. I've put about 20 hours into this game so far, and it feels quite nice in most regards. The main issue I've had with the game is the danger of collision damage and just how difficult it is to slow down. There are a few relatively easy changes regarding this that sound feasible enough to implement: 1. Heading/opposite heading crosshairs. Slowing down with braking thrusters is slow, and using the main engines is faster, but also just plain dangerous. Without these crosshairs, it's impossible to tell when you're facing exactly backwards, so my ship has a tendency to zoom off sideways from the imperfect angle of thrust when using my main engines to slow down. More than once, right into the side of a station, at high speeds. Which brings me to my other topic. 2. Make collision damage a toggleable server option. I had a ship I'd put about 12 hours of work into get smashed to shiny bits when I accidentally bumped another ship at high speed. It's not fun. At all. But I understand why it's there. A way to toggle it on/off for single player or as a server option for multiplayer would be very nice to have. I put a lot of work into that ship. It had 3 exotic turrets on it! The only alternative to this kind of problem is save-scumming, which is easy enough but feels like a rather crude "solution". Also, as a side note, asteroids/material trader inventories scaling in size/richness along with ships and danger as you approach closer to the center is really needed. At spawn, you can buy enough iron from a trader to build a killer ship, but even halfway into the center of the galaxy, clearing out a trader's inventory isn't useful for much more than a tune-up. And material traders don't seem to get inventory back very fast at all, as far as I can tell.
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