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Dramegno

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  1. I think that there should be a tutorial/warning given to the player the first time the player is caught with dangerous cargo, because it is easy to overlook and end up in a bad way (i.e. no cargo, no money, and stuck in the middle of an abhorrent faction if your knee jerk reaction is to fire back when you get fired upon.) Areas that have trading posts only sell licenses for the faction that owns the sector not necessarily the faction that the trading post is part of. An actual way to see all items and counts of cargo that wrecks have in them would be helpful. A slight change as to how the object detector works to where the module doesn't have to be taken out and put back in to see if there is any more detectable objects in the system. A few examples would be an icon under the velocity meter or a number of objects in a system along one of the sides or better yet an icon on the galaxy map like the wreckages, foes, friendlies, and asteroids.
  2. I don't know if this should be 2 different threads or one. So here I go, also I am in the experimental branch. 1. With how the AI is now is it more time efficient to have a bunch of smaller ships with 1-2 of mining/salvage lasers each or fewer bigger ships with more lasers per ship. I.E. 5 small ships with 2 lasers each vs 2 ships with 5 lasers each. Also, is say one or two ships filled with fighters the best way to go later on? 2. Can plants and fish be sold anywhere realistically? I haven't found a single place for plants but I did find a couple places for fish that was fully stocked that didn't go down after leaving the game on in the same sector overnight.
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