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Mazioman

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  1. I thought so too, but comparing the shield sound effect and the ones heard in-game yields two distinct sounds that aren't that similar. It seems like there's added technological beeps and whirring sounds that I don't believe are caused by the interface as they play even in dead sectors where my vessel is the only one.
  2. Sorry to necro this thread, but as far as combat music goes you haven't truly played Avorion until you've been in a carrier surrounded by pirates, launching fighters and waiting desperately for your jump drive to charge up listening to the Battlestar Galactica battle soundtracks. Almost feels like you're on the show. (Storming New Caprica)
  3. Not sure if this is the place for this as it doesn't have anything to do with scripting, but I've been modding a lot of the sound effects of the game, like weapons and such, and was looking for a specific file that seems to play all the time for me. In my game there seems to be this techno-sounding ambiance that plays all the time. It isn't the engines as it plays even when my ship isn't moving and my Jump Drive is fully charged, it's not an alert from the game telling me that my ship is inadequate, I'm fully crewed and have no red warnings at the top of the screen. It just seems to be a general ambient noise that constantly plays. The point being that since this sound is constantly playing, I would like to mod that sound file to be some bridge ambiance from Star Trek, or something else. TL;DR Does anyone here know the name of the ambient noise that plays in space after you have a fairly large ship?
  4. Hello everyone. Sorry if this has already been asked, but will ships downloaded from the Steam Workshop show up in the galaxy in game as AI ships? For instance if I download a Star Destroyer from the Workshop and start flying around the galaxy will I eventually run into a Star Destroyer in my travels as an NPC/AI controlled ship?
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