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malakai

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  1. Anti Fighter Missiles are a thing. Just make seeker modded Launcher Fighters. They kill hostile fighters about as fast as is possible with the current dodge mechanics. There are other options for killing fighters that are viable as well, I also had good luck with tesla fighters and ,although I haven't tried them, laser fighters should also work. Don't bother using independent weapons from your main ship as the turret tracking and prediction code for them isn't up to hitting a small and nimble target. Which kinda makes sense since you main ship turrets are really capital ship grade. The main point here is to kill fighters you need fighters. I worry that adding dedicated anti fighter weapons to the game will make fighters too weak, and everyone will start complaining about that instead. I think a possible way to balance fighters is to give them a battery/fuel mechanic. Give them 10 to 20 min of fuel. Make dodging use up a full minutes worth(the pilot using afterburners or something). Have them drop down to 1/4 stats and no dodging when out of fuel(emergency reserve) and maybe complete power down 10 min later. Refueling is automatic at 2 minutes of fuel left and just requires fighters to go withing 1 km of their mothership. This would mean that all those fighters left over after a battle wouldn't last forever and AI friendly ship can just wait out the fuel and take them out when they are powered down.
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