Jump to content

Operator

Members
  • Posts

    5
  • Joined

  • Last visited

Operator's Achievements

0

Reputation

  1. Hey there Maffin. I have recently started a total fleet mod for avorion, attempting to add every single ship from homeworld remastered into the game, and seeing what you did here I want to know if you would like to partner up? I can send you a link to my thread page on steam. hope to hear back from you! I've already done quite a bit of work with the converter, the ships just need to be cleaned up and made functional, I've started working on them, there are over 70 ships for me to work on, it's going to be a huge under taking but worth it in the end. http://steamcommunity.com/app/445220/discussions/5/1471967615883337058/
  2. CONFIRMED IT WORKS NOW Open your voxelized XML file in note pad ++ find and replace every name with object. and save! your converter will now work.
  3. So I think someone on the steam forum found the problem, here is his post. "LHammonds [author] 1 hour ago Yes, it seems the online voxelizer website changed its format slightly. Not sure what is breaking it but I do have the resulting XML file before the update and after the update. From an initial glance, they changed the indentation to be at least one space further in. The original conversion was 57,448 lines, the new file is 39,935 lines total." Alright using one old file (working) and one new file ( broken) I found the problem. the Format of the voxelizer changed here is the lines from the older XML file <?xml version="1.0" encoding="utf-8"?> <content> <dimensions> <width>26</width> <height>36</height> <depth>127</depth> </dimensions> <voxel_data> <position> <object>voxel 0</object> <x>5</x> <y>22</y> <z>36</z> </position> <position> <object>voxel 1</object> <x>5</x> <y>21</y> <z>36</z> </position> Here is line 1 - 20 on the new <?xml version="1.0" encoding="utf-8"?> <content> <dimensions> <width>26</width> <height>36</height> <depth>127</depth> </dimensions> <voxel_data> <name>voxel 0</name> <position> <x>1</x> <y>4</y> <z>0</z> </position> <name>voxel 1</name> <position> <x>26</x> <y>4</y> <z>0</z> </position> Okay I got it, what needs to be changed in the converter. object has become name and lines 9 and 10 have changed places in the voxelizer exported xmp. thus this breaks the avorion importer stopping it from working. should be a simple fix for someone who knows coding
  4. Ah ha! I knew it. okay so it isn't me then. I bet the Voxelizer was changed and therefor it broke the converter. I can't use any xml with the converter sadly. but the voxelizer works fine, any chance of getting a fix for this?
  5. I have tried everything, i can not get this to work for me, I even tried removing doubles on the 3d model. every time i try to run the converter it gives me an unnamed error in white text then does nothing. I have followed every step to the letter. And one else have a fix? this would have been so cool. Okay I can confirm this no longer works, i even tried to use an avorion ship file and convert it, it started to convert then crashed. I tried again, using the online converter to change my obj to stl then convert that to XMP, didn't work. It just gives me a white text saying Error, not even an error message, just error. Tried again with new models to test it, nothing. same error message. just small white text over the loading bar when I click convert.
×
×
  • Create New...