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Pede D

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  1. I second this notion, having weapons with 2km range on your 3km long ship both feels and looks ridiculous. At the very minimum a system upgrade that increases range and or projectile velocity.
  2. Pede D

    Fighter feedback

    ~As of Fighter Update III The things I'm noticing the most (Other than not having fighter keybinds) are the balance issues. Either fighters do far too much damage, or get hard capped, essentially preventing any carrier from ever needing to be bigger than an 8 slot (where you reach max fighter capacity). I Think fighter damage should be buffed (probably closer to actual turret damage) and have fighters take up more hangar space. This would mean to max out fighters you'd have to max out your hull size, similar to the way you'd max out dps in a gunboat configuration, but the dps wouldn't necessarily change so much as be spread over fewer squadrons. This would also make it simpler when having to fight carrier style ships, as they'd have less fighters you'd have to kill, instead of the current default of 120 at slot size 8.
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