Making it compatible with the newest version of Avorion isn't the challange. The challange is to have it running without any unexpected behavior.
And currently there a many things keeping me from releasing a satisfying update:
reducing transmission overhead when a production cycle finishes. (Causes massive lags on multiplayer)
prevent the complex from breaking, when the repair button gets used
Yeh understand i hope it gets fixed and great work on the mod be better to have a working version than a buggy broken one so thank you!
avoid data-loss, when the LUA-VM crashes. "That's a nice mutli-billion Credits complex you have there. It would be a shame, if it got voided by a VM crash ::)"
integration of fighters (like casual factories do)
have onRestoredFromDisk(timeSinceLastSimulation) simulate the time passed
to name a few. There's a lot of utility and convenience stuff that I want to add as well.
Edit: You have the permission to release a functioning fork of the complex mod, if you provide a link to the original forum thread (here: https://www.avorion.net/forum/index.php/topic,3268.msg17943.html#msg17943)