Jump to content

BattleOn

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by BattleOn

  1. If you're using Linux, make sure you dont have any Windows Line Endings in your config files. Furthermore, check if all ports are correctly opened. If they aren't, steam can't connect to your server, resulting in obvious errors
  2. When I did some testing on this server I could login and the game worked fine. I could build a ship, fly around, jump in other sectors and so on. There was no issue. Everything worked until I tried to apply a saved ship in build mode. Loading a saved ship causes the issue. Since I have never seen something like this anywhere else it may be a bad config, blocked port or so, but can't say. Exactly this. It seems like there might be an error on the exact moment you click on "Apply Build". After that moment, you lose the ability to send data to the server (for example, movement) but you do still retrieve data (what others say, npc's flying etc.)
  3. Got the same errors in 0.16.6. In the client logs have appeared several network related errors..... 4MB of it ::) download link (since everywhere you can upload there is a size limit...): https://file.pizza/chili-olives-cumin-mozzarella (will keep the p2p open for a few hours, just tell me when you got it :))
  4. I tried it and i cannot send any messages. However, a friend of mine was logged in at the same time and he could chat and I saw the chat messages appear (yet i could still not send any messages)
  5. Here are the logs about the network usage. You can see the usage of the host itself in the attachment, and this is similar to what I saw on the modem. It doesn't seem to be that the upstream is not big enough, cause it should easily handle this load.
  6. I added it as attachment ;-) serverlog_2018-03-16_14-14-07.txt
  7. you should never edit settings when the server is online. This might cause problems in runtime ;-) Always stop the server, edit the server.ini, start it back up.
  8. I've created the server multiple times (with and without the saved world), and i get the same result every time
  9. The server spec is an old PC of mine: CPU: AMD FX-8350 Eight-Core Processor RAM: 16GB Storage: 250GB Samsung SSD Host OS: Ubuntu 16.04.3 LTS Container OS: Ubuntu 14.04.3 LTS Doubt that this machine is the problem, since it runs other game servers (7 days to die, Minecraft, etc) as well as Webservers (Nginx, NodeJS, PHP), Databases (Redis, MySQL, Elasticsearch) and other applications perfectly. It's just the avorion server that gives strange behaviour.
  10. Btw, i setted the server to "Infinite Resources = true" so you guys can test. The server IP is same as before, 82.95.193.27. Also tried with the following ships from the steam workspace to see if they all show the same behaviour: http://steamcommunity.com/sharedfiles/filedetails/?id=1309949029 http://steamcommunity.com/sharedfiles/filedetails/?id=1296046712 http://steamcommunity.com/sharedfiles/filedetails/?id=1294372757 http://steamcommunity.com/sharedfiles/filedetails/?id=1205305955 http://steamcommunity.com/sharedfiles/filedetails/?id=1205343378 http://steamcommunity.com/sharedfiles/filedetails/?id=1227008929 http://steamcommunity.com/sharedfiles/filedetails/?id=1083421069 http://steamcommunity.com/sharedfiles/filedetails/?id=953160372 http://steamcommunity.com/sharedfiles/filedetails/?id=951708087
  11. Hmm the editor lag? Did not think about it in his case. @BattleOn, how many blocks and mass does your ship have that you try to apply? I don't believe its server lag. Just tried to build a small ship of 8 blocks total and waited for 30 minutes, nothing. Same as before, the bug "activates" and I can't do anything. Furthermore, I've kept a close eye to the server's monitoring (CPU, RAM, Network and Storage) and none of them spiked when I clicked "Apply Plan". The same thing for the client, no spikes what so ever and no details of any kind in the logs...
  12. I will upload a new log tonight. The server is still online and all ports are correctly forwarded and the problem still exists. Furthermore, the authentication error does not occur anymore, and the server does meet the requirements. The server IP is 82.95.193.27, can you check if the problem exists for you?
  13. encountering the same problem more details here: https://www.avorion.net/forum/index.php?reportsent;topic=4020.msg21611#msg21611
  14. Just tried out the bug on a new server v0.15.2 beta branch. Problem still exists. However, it works for the first 10-20 minutes of playing, and then the bug happens again. It's an improvement, but sadly not a fix just yet
  15. Just tested this issue on the beta branch and the problem exists here as well. For more details on how I setted up the server can be found here: https://github.com/NickvdMeij/avorion-docker
  16. Hi, This bug involves a dedicated server to be reproduced. Steps to reproduce Start the client (Avorion Client Beta 0.15 r9816) Go to multiplayer -> join via IP (optional) add a new server with IP 82.95.193.27 Join the server Found a ship and go into build modus Modify a few things to get multiple "Saved builds" Exit build modus Exit to the drone and found a new ship Found a new ship and apply a saved build <-- THE BUG IS NOW ACTIVE Now, you can't do anything with the UI anymore. The bug involves the whole (or portions) of the UI including the following: Jumping to other systems by setting a destination (the latter is mainly the problem) Build or modify your ship Assign crew or accessing any other features in submenu's like the Player Menu and Ship Menu Exit the drone These are just a few things of the potential many that there are. The game suddenly becomes useless. The work around we use to fix the problem is the following: [*]Exit the game [*]Exit steam [*]Start the game [*]Join the server [*]Try to move If you can move, the problem is fixed. If not, you need to redo all steps multiple times. Last but not least, if that also does not work (and it happens if the UI is really, REALLY bugged), a server restart mysteriously FIXES the problem. This might (and this is just an assumption) have to relate to the face that it might be related with server cache and/or the location of the user, since the server does not have persisted the data (it does this every 10 minutes I believe). After the server restart, everyone is a few minutes back in time. Feel free to use the previously provided server to test this bug on. The server runs 24/7/365. Client Logs: 2017-11-24 00-22-56| Client started: "G:\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" 2017-11-24 00-22-56| Enabled Traces: 2017-11-24 00-22-56| Client Beta 0.15 r9816, running on Windows 8.1+. 2017-11-24 00-22-56| CPU: AuthenticAMD 32 Cores 2017-11-24 00-22-56| RAM: 32GB 2017-11-24 00-22-56| Init Steamworks...Installed Steam exception handler 2017-11-24 00-22-56| Init Steamworks... ok 2017-11-24 00-22-56| Init Steamworks ok 2017-11-24 00-22-56| Init SDL2... ok 2017-11-24 00-22-56| SDL version (compiled): 2.0.3 2017-11-24 00-22-56| SDL version (linked): 2.0.3 2017-11-24 00-22-56| Getting display mode... ok 2017-11-24 00-22-56| Current display mode: 3440 x 1440 2017-11-24 00-22-56| Creating settings... loading... setting language... ok 2017-11-24 00-22-56| Creating client window...Creating window ... 2017-11-24 00-22-56| Detected 2 displays 2017-11-24 00-22-56| Display 0: x: 0, y: 0, w: 3440, h: 1440 2017-11-24 00-22-56| Display 1: x: -1920, y: 347, w: 1920, h: 1080 2017-11-24 00-22-56| Using display 0 2017-11-24 00-22-56| Trying to create OpenGL 4.1 core window ... 2017-11-24 00-22-56| Creating window, x: 0, y: 0, w: 2560, h: 1080... ok 2017-11-24 00-22-56| Creating GL context... ok 2017-11-24 00-22-57| Setting display mode 2560 x 1080 (Windowed)... ok 2017-11-24 00-22-57| GetDrawableSize: 2560 1080 2017-11-24 00-22-57| GetWindowSize: 2560 1080 2017-11-24 00-22-57| Creating client window ok 2017-11-24 00-22-57| Init rendering... starting rendering... initialize...Init GLEW... ok 2017-11-24 00-22-57| OpenGL Context Information: 2017-11-24 00-22-57| Version: 4.1 2017-11-24 00-22-57| VersionString: 4.1.0 NVIDIA 388.13 2017-11-24 00-22-57| Vendor: NVIDIA Corporation 2017-11-24 00-22-57| Renderer: GeForce GTX 960/PCIe/SSE2 2017-11-24 00-22-57| GLSL Version: 4.10 NVIDIA via Cg compiler 2017-11-24 00-22-57| GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 2017-11-24 00-22-57| GL_MAX_ELEMENTS_INDICES: 1048576 2017-11-24 00-22-57| GL_MAX_ELEMENTS_VERTICES: 1048576 2017-11-24 00-22-57| GL_MAX_RENDERBUFFER_SIZE: 16384 2017-11-24 00-22-57| GL_MAX_TEXTURE_SIZE: 16384 2017-11-24 00-22-57| GL_MAX_VERTEX_ATTRIBS: 16 2017-11-24 00-22-57| GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 2017-11-24 00-22-57| Init Debug Message Callback... ok 2017-11-24 00-22-57| Set VSync... ok 2017-11-24 00-22-57| Secure BackBuffer... ok 2017-11-24 00-22-57| Init Canvas...Create canvas of size 2560 x 1080... ok 2017-11-24 00-22-57| Init Canvas ok 2017-11-24 00-22-57| Init Refraction Texture... ok 2017-11-24 00-22-57| Init Post Processing... ok 2017-11-24 00-22-57| Init Debug Renderers... ok 2017-11-24 00-22-57| DepthTexturesSupported: yes 2017-11-24 00-22-57| IntVertexAttributesSupported: yes 2017-11-24 00-22-57| DeferredSupported: yes 2017-11-24 00-22-57| LowSpecGPUDetected: no 2017-11-24 00-22-57| Rendering initialized 2017-11-24 00-22-57| Init rendering ok 2017-11-24 00-22-57| Check problematic drivers... ok 2017-11-24 00-22-57| Init shader level... ok 2017-11-24 00-22-57| Init loading screen... ok 2017-11-24 00-22-57| Draw first loading screen... draw... ok 2017-11-24 00-22-57| Init SFX... ok 2017-11-24 00-22-57| Init Input... ok 2017-11-24 00-22-57| Init GameInput... ok 2017-11-24 00-22-57| Init WorkerPool... ok 2017-11-24 00-22-57| Init Main Menu... ok 2017-11-24 00-22-59| Init Music... ok 2017-11-24 00-22-59| Apply loaded settings... ok 2017-11-24 00-22-59| Adjust settings to GPU... ok 2017-11-24 00-22-59| Client initialized 2017-11-24 00-22-59| Received stats and achievements from Steam 2017-11-24 00-22-59| STAT_PIRATES_DESTROYED: 57i 2017-11-24 00-22-59| STAT_XSOTAN_DESTROYED: 19i 2017-11-24 00-22-59| STAT_CIVIL_SHIPS_DESTROYED: 0i 2017-11-24 00-22-59| STAT_SHIPS_DESTROYED: 4i 2017-11-24 00-22-59| STAT_STATIONS_DESTROYED: 0i 2017-11-24 00-22-59| STAT_RESOURCES_MINED: 597831i 2017-11-24 00-22-59| STAT_GOODS_TRADED: 5253i 2017-11-24 00-22-59| STAT_GOODS_SOLD: 3300i 2017-11-24 00-22-59| STAT_GOODS_BOUGHT: 1953i 2017-11-24 00-22-59| STAT_GATES_USED: 30i 2017-11-24 00-22-59| STAT_WORMHOLES_USED: 26i 2017-11-24 00-22-59| STAT_JUMPS_USED: 479i 2017-11-24 00-22-59| STAT_SECTORS_DISCOVERED: 310i 2017-11-24 00-22-59| STAT_SECTORS_TRAVELED: 6483.73f 2017-11-24 00-22-59| STAT_METERS_FLOWN: 15349862i 2017-11-24 00-23-00| Startup successful. 2017-11-24 00-23-05| Connecting to 86.91.195.22:27000, query port: 27003 2017-11-24 00-23-06| Waiting for Online polling threads 2017-11-24 00-23-06| UDP closed 2017-11-24 00-23-06| Client UDP: Connection closed 2017-11-24 00-23-06| Online polling threads finished 2017-11-24 00-23-06| Waiting for LAN polling threads 2017-11-24 00-23-06| LAN polling threads finished 2017-11-24 00-23-06| remote address: ip, init: steam 2017-11-24 00-23-06| Connecting to server at 86.91.195.22:27000 2017-11-24 00-23-06| Initiating connection with server ID 90112052227239945 2017-11-24 00-23-10| Querying for an authentication session ticket 2017-11-24 00-23-10| Authentication successful! 2017-11-24 00-23-14| <Server> Player Nick joined the galaxy 2017-11-24 00-24-20| periodic payments: true 2017-11-24 00-24-41| UDP closed 2017-11-24 00-24-41| Client UDP: Connection closed 2017-11-24 00-24-41| Startup successful. 2017-11-24 00-26-57| Exited client main loop. 2017-11-24 00-26-57| Waiting for Online polling threads 2017-11-24 00-26-57| Online polling threads finished 2017-11-24 00-26-57| Waiting for LAN polling threads 2017-11-24 00-26-57| LAN polling threads finished 2017-11-24 00-26-57| Stopping local server ... Server logs: 24-11-2017 00:29:48 Redirecting stderr to '/root/Steam/logs/stderr.txt' 24-11-2017 00:29:48 [ 0%] Checking for available updates... 24-11-2017 00:29:49 [----] Verifying installation... 24-11-2017 00:29:49 Steam Console Client (c) Valve Corporation 24-11-2017 00:29:49 -- type 'quit' to exit -- 24-11-2017 00:29:49 Loading Steam API...OK. 24-11-2017 00:29:49 24-11-2017 00:29:51 Connecting anonymously to Steam Public...Logged in OK 24-11-2017 00:29:51 Waiting for user info...OK 24-11-2017 00:29:52 Update state (0x5) validating, progress: 4.50 (4194304 / 93199001) 24-11-2017 00:29:53 Success! App '565060' fully installed. 24-11-2017 00:29:53 Enabled Traces: 24-11-2017 00:29:53 Avorion server Beta 0.15 r9816 running on Ubuntu 14.04.5 LTS starting up in "/root/.avorion/galaxies/avorion_galaxy" 24-11-2017 00:29:53 CPU: AMD FX(tm)-8350 Eight-Core Processor 8 Cores 24-11-2017 00:29:53 RAM: 15GB 24-11-2017 00:29:53 name: Alfa Swek - Dedicated Server 24-11-2017 00:29:53 seed: l8Z4s0hDzxT 24-11-2017 00:29:53 port: 27000 24-11-2017 00:29:53 max online players: 10 24-11-2017 00:29:53 save interval: 120 24-11-2017 00:29:53 broadcast interval: 2 24-11-2017 00:29:53 max loaded sector time: 600 24-11-2017 00:29:53 weak update: yes 24-11-2017 00:29:53 worker threads: 4 24-11-2017 00:29:53 generator threads: 4 24-11-2017 00:29:53 script background threads: 4 24-11-2017 00:29:53 difficulty: Easy 24-11-2017 00:29:53 infiniteResources: no 24-11-2017 00:29:53 collision: 0.25 24-11-2017 00:29:53 access list: Blacklist 24-11-2017 00:29:53 public: yes 24-11-2017 00:29:53 authentication: yes 24-11-2017 00:29:53 listed: no 24-11-2017 00:29:53 steam networking: yes 24-11-2017 00:29:53 administrators: 'nobody' 'STEAM_0:1:28073575' 'admin' 24-11-2017 00:29:53 Initializing sector database... 24-11-2017 00:29:53 Initializing faction database... 24-11-2017 00:29:53 Starting up 4 worker threads... 24-11-2017 00:29:53 Starting up 4 script background threads... 24-11-2017 00:29:53 Loading jumping entities... 24-11-2017 00:29:53 Loading groups... 24-11-2017 00:29:53 Galaxy initialized. 24-11-2017 00:29:53 Listed server version: 0.15.0.9816 24-11-2017 00:29:53 [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. 24-11-2017 00:29:53 Setting breakpad minidump AppID = 445220 24-11-2017 00:29:53 Game Port: 27000 24-11-2017 00:29:53 Steam Port: 27021 24-11-2017 00:29:53 Steam Query Port: 27020 24-11-2017 00:29:53 Query Port: 27003 24-11-2017 00:29:53 24-11-2017 00:29:53 Warning: No RCON password set. RCON disabled. 24-11-2017 00:29:53 Server startup complete. 24-11-2017 00:29:54 Server connected to Steam successfully 24-11-2017 00:29:54 Server is VAC Secure! 24-11-2017 00:29:54 Game Server Steam ID: 90112064841872393 24-11-2017 00:30:18 OnP2PSessionRequest from 76561198016412879 24-11-2017 00:30:22 Steam authentication confirmed for 76561198016412879 24-11-2017 00:30:22 Authentication successful for 76561198016412879 24-11-2017 00:30:26 <Server> Player Nick joined the galaxy 24-11-2017 00:30:26 Player logged in: Nick, index: 1 24-11-2017 00:30:26 player events roughly every 11.25 minutes 24-11-2017 00:31:11 Authentication failed for user 76561198016412879. Reason: Authentication ticket was canceled. 24-11-2017 00:31:11 Authentication error for 76561198016412879: Authentication ticket was canceled. 24-11-2017 00:31:12 Ending authentication session of 76561198016412879
×
×
  • Create New...