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kanadaj

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  1. No, those crashes been around since the vanilla install, though now I have a couple mods added. Didn't really change the stability issue, it's mostly playable, except when it just decides to freeze up. Usually happens when I press a button on the loading screen while it hasn't finished loading. The client crashes, the server remains and starts gobbling up my RAM. I did find the reason for the client RAM increase - a blueprint under %appdata%/Avorion/ships/workshop (my fault) which I've removed and that fixed it. Still, seems like a lack of proper data validation/sanitation, since no corrupted data should be capable of filling the RAM like that, at some point, it should just default to skipping the file completely (assuming it's an infinite loop, maybe at 1 million cycles (blocks), discard the file and collect the garbage?). But still, couldn't manage to find the reason of the server RAM issues or crashes on the loading screen. My setup is: Windows 10 Fall Creator's Update CPU: Core i7 7700K GPU: Nvidia GTX 1080 Ti RAM: 32GB So it definitely isn't a performance problem. Maybe a compatibility issue with Win10 FCU? I think it's probably because the game engine blocks the UI thread while loading, which makes Windows think the window froze, which in turn actually freezes the game.
  2. Here is a screenshot of the task manager, this time with the game itself showing the high memory usage:
  3. Hi there, I'm getting some weird freezes in single player, and noticed recently that after exiting the game, the local server (I'm assuming you use the same server for single player as for multiplayer) is still running at up to 20GB RAM (basically all of the free RAM I have) and slowing down my computer. Is this a known issue? If not, what kind of info do you need for debugging?
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