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Creeper1212

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  1. Hi Guys, I'm a new player whose put about 17 hours into the game since Wednesday. I'm a huge fan of the space sim genre (been following SC since it's announcement, tried a little ED, and a few other games) but nothing has really scratched the itch that I was looking for. That is until I looked into this game (I'm another ZiggyD convert) and i've been having a blast! The in-depth economy, flight model, ship-building, upgrades, battles, and ESPECIALLY the factions are all really alluring. The one thing that nags me tho is that everything centers around me being in a sector. After doing some reading and as much searching as I'd like to do, I understand that sectors essentially pause when I leave, though some stations that I might own still produce in the background. So my question: What has the developer stated is the long-term goal of the AI background simulation? I know that it's a tricky point due to the procedural nature of the game, but what I'm really interested in is seeing factions taking control of sectors and gaining more ground, helping out the rival faction, coming back to a sector to find the controlling faction has been completely decimated and taken over by pirates. I was in a sector and was notified that a rival faction was invading, which was incredibly exciting to see play out. When I realized it was simply a random event because I was there, the magic went away. I'm not one to post much on any game but this one has offered almost everything I've been looking for since my days of Freelancer. I'm just curious to see where this is on the road map as it didn't seem to be discussed on the wiki road map. Thank you!
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