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riess

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Everything posted by riess

  1. I worry that this approach paired with how annoyingly hard it already is to get something that both looks good and performs well would be a great turn off from the "survival" mode for people who already find it striking good balance between resource/material gathering and improving their hardware.
  2. If pressing R key selects closes hostile, but prioritizes the incoming torpedo, which key should I press to prioritize closest hostile ship instead? I understand that torpedoes are big threat, especially when you are starting out, but most of times my ship is protected well enough for me to want to let my PDT's handle torpedoes for me, while I focus on removing hostile ships themselves. Lack of dedicated key for targetting hostile ships makes for really tiresome and focusing experience when running into fake distress calls or hostile systems.
  3. I would love to be able to copy and rename my single player galaxies from the game, without having to navigate to file explorer, USER DATA, etc ect. Knowing that I have "retreat point" makes me feel calmer about investing time into different elements of gameplay, knowing that I can fallback if I've overcommited to something, or game bug decides to explode my ship or eat away some of my possessions. It also lets me experiment without needing to hop between galaxy where I am already expanded and creative galaxy where is me and starting systen.
  4. 0.17.1 that has been on beta branch for some time now fixes this, with game placing you in a ship when you hop to different system. I don't know what happens when you hop to system with two ships.
  5. Not to take away from your hard work, but this should be an update posted on Steam and Twitter. Few weeks back you've sent message that you'll release updates more often, and started "wip" thread where you have posted updates on state of 0.17.1. There's radio silence in that thread for nearly a month now, it would be good to give people an update on shape of things ;)
  6. The Xsotan attack is delayed event. The actual attack happens some time after script started countdown. Neutral systems prevent new hostile events from starting, but don't prevent already running events from stopping. So if you've already had message about subspace signals in other system, and then jumped to neutral system, that will not prevent Xsotan attack because script counting down to their attack has already started. But once you get rid of the Xsotan that jumped in, neutral system will prevent countdown from restarting until you leave it.
  7. I'm running latest 0.17.1 patch as of time of this writing. When I open window to sell asteroid, all rows show "Unknown" instead of faction name.
  8. I've never seen those "boxes" that you speak of. Looking at the LUA file for mission I get general idea about what things should be boxed, but I never get any of those. I don't know if its my luck or not, every exploration mission so far has directed me to system with station wreck. But there I had no boxes around objects.
  9. I don't buy this explanation at all. If you want to make it easy for players to improve their standing with existing factions, you should give players real path for achieving that like negotiating the case-fire with faction from diplomacy menu together with option to tell your PDT to target only torpedoes fired on your/alliance's ships.
  10. I've been hammering the "R" key but no ship was targeted so don't think thats an option. So far its happening every time distress call turns out to be a trap. Kill everybody, distress call is there hanging on missions list. Also, I have not even once succeeded at exploration mission. Zilch. I've tried 6 of them before giving up.
  11. Happens to me on both 1.6.6 and 1.6.7b. Some types of missions are impossible to complete now: - whipe out pirates this one completes after 8 minutes of idling in empty systems new wave of pirates spawned and let me kill them, maybe game is counting number of ships that has to be killed and if eg. xsotan hop in and kill some on their own, counter gets messed up? - answer distress call in other system - explore system
  12. I've found a system with bugged resource depot, that is not buying Titanium from me. I have over 300k units of it, but trying to sell even single unit produces "not enough titanium" error. Iron sells just fine to same station, and other stations I've found in universe so far also work:
  13. I understand that idea behind those random faction names was to have no repeats and every time be something new to player, but what we have now has the opposite effect, where you resort to identifying factions by color of their standing to you first, and first letter of their name second, because their names amount to complete gibberish otherwise. "Oh, I'm in the space controlled by Dsajdhsakdhsajk? I've wanted the Gsjadsajhkhjk space" said no player ever. Imho extensive dictionary of faction names, while initially annoying to put together, would have very positive effect on players immersion down the path, where people would know they are hanging out with "Actium Federation" or "The Church of Theta".
  14. The game right now is forcing you into certain build to have a chance as in lategame the torpedoes seem to be balanced against players building 15-slot large battleships with million points of hull and shield doing 15k omicrons of damage. This is not what people seek in the game about building ships. There should be other paths to the goal present.
  15. I'm disappointed that weapon that is supposed to be protection from torpedoes, sometimes displays 0% of accuracy against those very things. I've already experienced situations where I was being fully stationary, three PDT's blazing at torp after trop straightlining for me, and not preventing even single hit, leaving me in utter disbelief. Perhaps accuracy should be simulated behind the scenes based on distance and number of PDT's instead of relying on stars aligning in the physics engine?
  16. I'm trying to build up an rep with faction hostile to me. I need my point defense turrets to help me with hostile torps, but those things are more than happy to go after everything else in range when those are not around, effectively undoing whatever progress I'm making up by killing invading ships.
  17. I'm not a fan of fighters/torps requiring tradeable goods instead of minerals for production. This will effectively push those two elements of gameplay further into lategame stages, or possibly into the AwesomeButImpractical domain, as in fact you will need to establish custom factory chain to be able to fill your carrier, and lets not get started about replacing losses far from home.
  18. Every time I'm returning to game, I need to reissue orders for my independent turrets, because they are in back to "controlled by player" option. I've been up to some nasty rude awakening when I've went to play to chill after work and took torpedo to my knee.
  19. The fact that something works doesn't mean that it's best fix for issue. Some games handle inventory management better, some worse. For example, in building inventory I would ask myself how common are scenarios when player places blocks and turrets at same time, or if editor could have three tabs (blocks, premade parts, turrets) that each of tabs could profit from additional space freed being used for additional filters as buttons, eg. allowing me to filter blocks to only show me avorion pieces via clicking icon symbolising avorion. Likewise I could click "bolter" icon on turrets list instead of typing it into search. From user experience standpoint, "type to filter" approach is terrible for content discoverability because I need to know what to type into those field, and users may be not enough comfortable with language the game is running in to use those features. I've also found that after typing I've had to do additional scrolling to get better look at what I actually have available. Because Avorion always tries to split space between three sections means that you are always that space short.
  20. I've just been hit with a bug that caused my precious avorion flagship filled with top notch guns and systems to explode before my eyes as I've jumped to system it was waiting for me with my other ship. This was soulcrushing, but admittedly this is early access game so I've was kind of expecting to be bitten eventually. Still, I think such a bug shouldn't be a slap into face and game should provide player with way out of such scenario in a form of previous save that may send one back hour or few in game progress, but save from greater frustration of losing days or weeks of gametime. This is why I think game could copy the save instead of overwriting it when player quits. Eg. if I'm playing on "mygalaxy" and I'm closing the game, game would copy current galaxy to "mygalaxy-previous", and then create new "mygalaxy" file with current progress.
  21. This is fine. There people for whom sniping cursor is obviously non-issue. There are also people who have perfect eyesight, who aren't confused by it popping here and there. Still, this is only game I'm playing with appearing cursor that's causing confusion and eyestrain to me, hence the request. I've clocked hundreds of hours in games like Morrowind or System Shock 2 that didnt have this effect on my eyes, and I pin it on the fact that those games have constant place at which cursor reappeared when it was required for interaction.
  22. Apparently whenver I take the gate, my ship is rotated upside down, making navigation points opposite to what they are according to galactic map. Eg. I get to sector via southern gate and map says there's western gate in the system. But the gate's behind my screen's right edge, meaning my ship's upside down after the jump ;) Took me a moment to actually spot this and I'm unsure what affects this.
  23. I've found current way of how Avorion handles cursor's positioning when its enabled and disabled quite confusing and resulting in unnecessary eyestrain. Basically, it goes like this: - I find the rock I want to mine with my mining fighters. - I target the rock, then hit shift to order fighters around. - I've forgotten where the cursor was last time, but likely still focused on center of screen where my crosshair is, or at target. - I spend confusing half second to second to find where the cursor is. - I issue the orders and forget where the cursor is. I know this may not sound like a big deal for a lot of folk, but I'm sure it would help a lot of folk suffering different eye conditions (like me) enjoy the game even more. Thanks!
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