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GregariousJB

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GregariousJB last won the day on September 2 2021

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  1. @Furyofthestars hit on everything perfectly. The biggest complaint I see, and one I agree with, is that the new system is just, click button -> Captain "poofs" ship away into magical space and comes back X minutes later -> Repeat. It encourages MORE afk mining when you can just click a button and wait. At least with the old system there was preparation involved - building the ship correctly, scouting the sector, building escort ships for protection. After work is done, the player is rewarded with a steady income. Too easy? Make it more work, like Fury said. Enemies attack the sector and threaten your ships, perhaps in increasing amounts based on threat level / protection level of escort ships. Resource spawn rates could degrade over time... I'm starting to repeat Fury's excellent post, so I'll stop there. Also agree with his point about mods - when updates break it, and they will - we might see our orders need to be redone all across the in-game galaxy, or have to wait for a mod update. At least make it a checkbox option to bring it back so those of us without any friends that play solo can choose which system we use. The number of complaints about this new system in the Steam forums is pretty staggering. For those unaware, the mod that brings back 1.X queued orders/looping is this one. It's currently the most popular non-ship mod on the entire Avorion workshop in the last 3 months, the 3rd most popular in the last 6 months, and the 17th most popular (still on the front page) in the last year. As of this post, Avorion 2.0 beta was released a little over one month ago. Hint hint. Nudge nudge.
  2. Rather than needing to type in exact coordinates for every single sector while using admin commands, this would be a useful addition. It might look something like this:
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