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globot

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  1. I personally use steamCMD with the command : ./steamcmd.sh "+login anonymous" "+app_update 565060" "+exit" I don't know if it is the right method but it allow me to automate the update with a script (I started my server yesterday so I just write a basic script to update server and start it)
  2. Hi, We are running a dedicated server and start too have more and more people playing on it, but it appear that when players log of, their ships will stay in the universe. So we have to place our ships in a safe place before logging off, but is there a way to define safe zone where no pirate will ever enter or where ship will not be destructible ??? because they become easy target for anybody while player are not online. The minimum would be an AI that take control of the ship to defend it. What can we do about this kind of problems ? is there some features planned or available about that ? Is there a way (mods ?) to add more administrative features ?
  3. maybe ... but We are an old team of player and are used to teamspeak3... Plus I don't like to be dependent of a third party like discord. I usually prefer to host myself all my things. If there are too much players, I might ask a free license for TS3 or switch to discord...
  4. Peoples from australia have confirmed that the ping is not too bad with this server (150~200)
  5. Hi... I just opened a dedicated server that will most likely stay up 24/7 It is open to everyone to join, It would be nice if we can get 100 people to see if it can keep the charge. IP is not permanent, dynamic dns is : globot.ddns.net current IP: 86.246.181.126 Server is located in France we also have a small teamspeak3 server on the same address. PS: even if IP changes, you will always be able to get it from a ping on globot.ddns.net (open cmd and tape: ping globot.ddns.net)
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