Jump to content

Summin

Members
  • Posts

    5
  • Joined

  • Last visited

Summin's Achievements

0

Reputation

  1. Thanks, The wings were the most difficult part of the build, but I couldn't just pass on it. As soon as I find a better option for those wings they are going to be redone. Meanwhile I've worked on it a bit more, sorting out the outer armour plating on the sides and adding custom turrets for when the beta drops.
  2. Pretty much a newbie for the serious builds and detailed, please bear with me! The current plan is to recreate most if not all the SOTS 1 ships in Avorion. I'm going for turret equivalent to the Destroyer at 5 slots. Cruiser will be 10 slots and Dreadnought will be 15. The scaling is going to be a bit off everywhere but nevermind that. Complete so far: Morrigi Armor Destroyer (Early game), (Beta): https://steamcommunity.com/sharedfiles/filedetails/?id=1433084660 Human Armor Destroyer https://steamcommunity.com/sharedfiles/filedetails/?id=1442849300 14/07/2018: Morrigi Armor Destroyer is finally finished. Going to move onto the Human Armor Destroyer next. 16/07/2018: Human Armor Destroyer finished.
  3. I'm wondering if the speed should scale down in speed from engine volume in addition, give smaller ships an easier time to escape, but leave the larger ships for station bashing duty and larger scale fights. Smaller ships might also have a better role in scaling with jumping range as well, or jumping times with equal jumping ranges. The overheating idea is pretty clever and intuitive, I'm all for it.
  4. Not at all, it's not a worry. I've only just gotten into this game which is why I hadn't considered how larger ships behaved to smaller ships in this game. It doesn't seem like the game is intended for balance at all atm. Particularly with smaller ships and so on.
  5. An issue I've seen is that you can boost in and out of weapon ranges far too easily, which is easy to abuse with certain weapons Applies as a specialised block that removes the boosting ability of engines and the hyperspace ability of opposing ships in a certain range. It's effectively already in the game in some encounters as the hyperspace blocker. Size of the block affects the range at which the Inhibitor works. Larger ships have a larger radius (Larger Hyperdrive Inhibitors) and so on. In addition it could also act as a speed reducer, slowing down ships beyond the normal max speed preventing safety limits being abusable to escape the radius as well. This would prevent players relying on the momentum of their ship to carry them through the Inhibitor field in certain cases.
×
×
  • Create New...