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Canute

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Everything posted by Canute

  1. Try to equip the 1 scratch artefact, then fly to the #1 asteroid. Do you notice the red light at the top of the asteroid. Now try to get remaining red lights on.
  2. Get into the Mod section, and get the mod to build own research station. Then build a research station next to 0,0.
  3. I think he don't ask for a keyreseller. He want ask if the game will be released as a non-steam version.
  4. Ask yourself !! Look how far the checkpoint are behind the rift, this is the distance you need to add to the last smuggler to find a new one.
  5. Easy in that kind just mean the amout of item you need to get, not the distance. Before you accept this kind of mission, you should check the map if there is a possible source in range. Killing pirates are a much "easyer" way to complete missions. And when you want a bit challenging get the mod for Kill pirate boss mission. The module for these trade routes are great to made money. You can easyly check of the current sector or the last 2-4 (depend on the rarity of the module) visited sectors are possible traderoutes. But you should first check the destination how much they buy, before you buy the item.
  6. I rather add more laser/tesla then force turrets. Since the enemys are such slow pokes there is no need to fix them before my turrets. But the idea to gather wreck with them are nice.
  7. You shouldn't turn them off. Since they are "weaker" or easyer to destroy/salvage then regular faction ships you should use them to gather resources and modules, special later when you are at the core. To bad you can't use them to gain faction like pirates.
  8. Just a question for you then . Since you now know the answer, how did you answer ?
  9. Alpha tester should be aware that serveral features are still missing. And we arn't player we are tester. In this kind, the feature to pay crew is working. The feature that unvisit sectors are working is still under construction.
  10. Then you mechanic's would need that material too. Repair is just fill up the HP's not replace missing part's/block's.
  11. Add more thruster !! With my current setup, i don't realy have newtonian flight mechanis anymore. I can fly in that direction my ship points. Try it self. Create an easy ship 2x2x2 block engine, 2x2x2 block crew. Mirror at x axis. Create 2x2x0.01 thrusters at the side the whole lenght of the ship. Get crew and try it out.
  12. ??? Inertia dampeners create drag not lessen or negate mass. https://en.wikipedia.org/wiki/Drag_(physics) Essentially it makes it so you can dog fight like they show in space movies. ehhh, what kind of fluid are in space ? Sorry but the whole drag concept don't work for spaceflight only for submarines/ships and maybe planes. And yes reduce the mass is one method for inertia dampers in space.
  13. Best way to made alot of cash, upgrade one Improved Trading System to exoctic on a research station if you don't got any so far. Put a big cargo hold to your ship. You easyly should find a few very profitable traderoutes each faction that give you millions of credits. But you should look first if the destination buy 10000 before you buy that many ! :-)
  14. The AI is a unique boss, you need for the mainstory quest. And it can a tough enemy if you try to fight him at the 1. time you reach his material area. But it isn't that worse anymore if you allready could upgrade your ship to Xanion (best outer core material).
  15. Instead of just place a block of 1x1x1 as thruster at example. You should place 1x1x0.01 sheets for max. break thrust. Cover these sheets with 0.01x1x1 and 1x0.01x1 sheets and give the result a look like a solid block. One of my first ugly designs was a row of 4x4x (1-4) blocks with the nessesary funktion. And left of and right of them 10 times 4x4x0.1 thrusters. They looked like heat sinks. If you don't want these ugly things, you can sneak them somewhere inside. You can overlay the sheets and create a big super thruster block at this kind. But you still need to place small ones at the tip's of your design for bette roll ability.
  16. You know the sideeffect of too many inertia damper on your ship will be, you will be out of combat range very fast, since the recoil from enemy fire will push you around, not to speak about your own guns if you use weapons they got recoil.
  17. I suggest the carrier commands and fighter for salvaging. When you notice how the AI doing mining and salvaging too, you just thing are they drunk !. Fighter still do fighter behaviour while salvaging but they do it better then an AI ship. The only problem are to get good salvage fighter. We need a fighter factory that works like the turret factory.
  18. Why does noone ever design Perry Rhodan starships, allways these dump StarWar/StarTrek things :-(
  19. No damage for x sec when firing , then the turret should switch target. Same for fighters. But that could be difficult for the missiels they need very long to travel.
  20. Fly faster !! You didn't even got 1% (2.997.924 m/s) of lightspeed yet ! :-)
  21. You can either wait for the next releases, or use [MOD] out of sector Productio.
  22. Don't you think that is too powerful to teleport a claimed asteroids ? At what logical reason should the asteroid be able to do hyperjumps ? Yes i can see the use of moving that kind of asteroids, but that way is like cheating. Maybe you can add the hyperjump ability to existing mines, if these mines got a hyperjump core of a special size. Or add at last some costs like 5 Mio credits + 10000 Trinium for a 1 time hyperjump generator.
  23. Anyone found/know a way to get rid if unneeded fighters ? You can't sell them, you can't transfer them. I tryed to leave them behind in a sector, and now i can't launch fighters anymore.
  24. But you forget the best suggestion at first. Use the suggestion forum ! :-)
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