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Avorimon

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  1. I'm using a german keyboard :( Switched to US-Layout still no key opens a console window. Tried every single key in both configurations.
  2. Hey Wayleran, Very nice ModPack. I haven't played vanilla a lot so i don't know if i'm aware of what all your changes actually mean but i like the spirit. First off: I liked the Economy Mod, i think im playing 0.15.7.2a where it was still included. If i understand correctly the volumes for goods are higher in this version than in vanilla. Which forced me to build a bigger cargo transporter and that felt pretty cool. I felt salvaging got a lot more profitable, not credit-wise but since all ships are stronger (they are, aren't they?) the wreckages have much more ress. But again, only been playing this game for a week or so.. Also, do your mods turn the Xsotan automatically into enemies?
  3. Thanks a lot! Didn't know about the Documentation folder ;) I put my code in the DefaultSector.Initialize() function but nothing changed in the game. Then i tried print() and printlog() from inside the function but saw nothing in-game or in the log file. Now i'm not sure if it runs my code at all or if my code changes are even recognized. I restarted avarion each time and saved the lua file before that. It's only server-side and i'm running a single player game but that shouldn't make a difference, right?
  4. Hope the Mods section is ok for this fix proposal. I haven't written any code yet! I hope there are modders with more experience than me who can answer following questions. Btw i have lots of coding/modding but only moderate lua skills. First about the bug: For an unknown reason some players had gates disappear from random sectors. It just happened twice to me and i looked through the avorion scripts for the first time to see if an easy fix might be possible. Obviously, i won't be able to fix the original bug but my goal is only to restore the missing gates which shouldn't be too hard. I've isolated the code in 'SectorGenerator.lua' to create gates and luckily it is easy to understand and replicate. Only things i need to know are: Where can i find the list of entities in a given sector? I need to loop through'em and see if a gate is missing (i already know how to acces the list of connected target sectors to check against) How can i trigger my script every time the player enters a sector? (is there an event?) Do i have to consider anything else so that it will be compatible with other mods and multiplayer mode? (for example not changing files that are frequently used by mods) Shout out to all the modders working hard in their spare-time to raise the quality of this exceptional game without getting paid a cent. You guys are doing a great job, much appreciated!!
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