Ok I understand to go to file "data/scripts/player/fleetcontrol/manager.lua" and Edit
The part I do not understand is a bit unclear as what to do.
So, to Clear things up for other programing Noobs like me.
(who have to use Trial & Error) To save you some trouble.
Delete lines in "RED"
{Section of File:}
(function onSectorEntered(playerIndex, x, y)
Sector():registerCallback("onDestroyed", "onDestroyed")
updateSectorPlayerShips()
end
function addShipUIScript(shipidx)
-- add script to ship entity
if shipidx and shipidx > 0 and lastCraft ~= shipidx then
local entity = Entity(shipidx)
if entity and valid(entity) then
ensureEntityScript(entity, fc_script_controlui)
lastCraft = entity.index
-- push server config values to client UI script
pushShipUIServerConfig(entity)
end
end
end
function pushShipUIServerConfig(entity)
local sconfig = getConfig("server", getServerConfigDefaults())
local svalues = {
updatedelay = sconfig.updatedelay,
debugoutput = sconfig.debugoutput,
enablehud = sconfig.enablehud
}
entity:invokeFunction(fc_script_controlui, "syncServerValues", svalues)
end
function removeShipUIScript(shipidx)
-- remove scripts(s) from player ship
if shipidx and shipidx > 0 then
local entity = Entity(shipidx)
if entity and valid(entity) then
removeEntityScript(entity, fc_script_controlui)
if shipidx == lastCraft then
lastCraft = nil
end
end
end
end
function removeAllScripts()
{File continues...}
Fixed it for me YAY!
Does Kibby Dance <("<) -(")- _(")_ ~(")~ (>")> /(")\ \(")/