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Ragothlham

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  1. NM, just wrote a script based off the flushtraders script. Uses tradersattackedbypirates.lua, which has the unfortunate effect that it could be used to immediately stop a 'a ship in your sector is calling for help' events, but does clean up the leftovers. (I realize they're also cleaned on full exit/restart, but sometimes I like to just let the sector run with automated patrol ships so the factories can trade)
  2. Hi all; is there a way to force ships out of a sector (aside from station traders with /flushtraders)? Specifically, if I'm setting up a sector with stations, I often run into the problem of having a lot of 'a ship in your sector is calling for help' events, and after a while there are a ton of non-moving civil ships just taking up space in the sector. So far my only choice is to set my patrol ships to idle and hope that pirate and xsotan attacks will wipe them out. Is there a way to force the ship to jump out?
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