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death dealah

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  1. WOW man I cant believe you helped me this much. Thank you so much. Its funny you used the insurance.lua because that's exactly what I was looking at and was gonna add what I thought were a simple few lines (wrong) to onplayercreate part of server as that should only happen once per character. This has opened a whole new world for me! Thanks again. I guess I should have looked also into the documentation as I don't quite know all the syntax yet.
  2. Tired of some of the unnecessary "rules" of the other servers I decided I would make my own, and it would have.. well you know the meme. Mods: * Casino Gambling (of course) * Welcome Email (free stuffs!) * Adv Shipyards * Carrier Commands * ShipScript Loader * PvpSecure * Detailed TurretTooltips * No Enemy AI fighters * Galaxy Enemy Mod * Regenerative asteroids * /sethome command added for players * Added Cocaine and Escorts Goods for trade * Threat Levels and modified Event Timers for balance * Exotic and Legendary Turrets can be crafted in factory * Increased power to vanilla Cannons * Mining System upgrade to highlight asteroids ~20km+ away * Survival System and Robotic Crew ship systems added for balance 1. Robotic Crew - Adds a bonus amount of crew workforce to Engineers/Mechanics/Gunners for increased efficiency + bonus efficiency. This does NOT add to your total crew count so it will not make you go over as far as crew capacity is concernced. This system scales with rarity. 2. Survival System - Adds these bonuses: Battery Energy Capacity +150% Battery Recharge Rate +200% Generated Energy +50% Acceleration +500% Hyperspace Cooldown -50% Hyperspace Recharge Energy -25% Radar Range +1 Deep Scan Range +1 Scanner Range +200% Shield Durability +100% Upon Depletion: Recharges 50% of shield, Effect can only occur every 5mins Adds Slots for armed and unarmed turrets +1 I will add more as I get suggestions and have time to upload them. I will be taking any volunteers that wish to help me as a mod on the server (kick/ban unruly guests) I only have 3 Rules i wish to play by: 1. Don't blow up stations (they currently dont respawn) 2. Dont try and live in 0.0 3. (probably should be number 1) Don't Be a dick easy enough I've included a modpack for easy installation of the mods this server uses. (just unpack) Also Everyone spawns in the same sector, i have built a big casino there with some OP Police ships to keep people safe at home. This is mainly to help beginners and those not familiar with how to deal with these types enemies. Server IP: 96.44.146.10:27000 Population: 10 (will increase if server gets popular) Collision: Off Difficulty: Insane PVP: OFF IDK how to post pics but i thought you guys might like it: https://i.redd.it/yswx721c1ce01.jpg Get the Modpack here: v1.4.1 Google Drive download https://drive.google.com/open?id=1VnldMWnxdlKLliJhA15h4yzpjeqPSSgB
  3. Thank you for the detailed reply. Very insightful. Ill do some testing by logging in with a vanilla client but it is what it is. Anything to offer as far as the last thing i asked for. Any mods already created with this? Ive been searching the forums and dont see it. I do know stuff like that exists as ive seen it before.
  4. Hello all, I just rented out a dedicated server so i could play by my own rules etc (will give server info once fully set up). I was wondering if anyone could tell me a quick way to determine if mods are server side only or client side or both? Maybe the .lua directory that alters the files? I want to mainly put mods that players dont have to install themselves. I suppose knowing what is pulled from the players client vs what files are used from the server would help. I know some will require it installed client side but im trying to avoid that where i can. One last thing is if someone could point me to a script or mod that sends out a welcome pack email (some ore,credits) on player creation. My server is on insane with increased difficulty mods so id like to help the beginners out.
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