Hi.
First off, thanks for a great mod :).
I have stumbled upon a small bug with version 1.1.0. If there is a problem with the mod that is being loaded, then it just writes "failed to locate script at %path".
To reproduce, add the CarrierCommand mod and check the aggressiveCommand.lua file, line 222. If it looks like
elseif entity.isStation and then priority = cc.Config.basePriorities.station
then the load will fail. ShipScriptLoader version 1.0.0 does show an error message at line 222 but version 1.1.0 states it cannot locate the script.
Deleting the unneeded AND and the mod loads just fine in both version 1.1.0 and 1.0.0.
I hope it is an easy fix to get a good error message and keep up the good work :)