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rhetorica

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Everything posted by rhetorica

  1. You're absolutely right about block types being a powerful motivator for progression in the game. The first time I tried playing Avorion co-op with someone else, they immediately lost interest once we got to Ogonite and realized there was no more building to look forward to. In general I'm a big fan of the game having more block types, and I wouldn't mind if some of the high-tier unlocks were raw numerical buffs or sidegrades for existing functionality.
  2. Summary: When the 'Twisted Corner' blocks were introduced in 0.23, it was necessary to add two variants, Twisted Corner 1 and Twisted Corner 2, because the Twisted Corner shape has chiral geometry and cannot be re-oriented into its own mirror image. When using the 'flip' key (Z by default on QWERTY keyboards), a Twisted Corner 1 will become a Twisted Corner 2, and vice-versa. Similarly, when placing a Twisted Corner it will be converted into its mirror image correctly if any of the 'Mirror X/Y/Z' checkboxes are enabled. However, the 'Transform Blocks' tool does not perform the conversion when mirrored axes are enabled. Steps to reproduce: 1. Turn on Mirror X on a new ship. 2. Place down an Iron Twisted Corner 1 at the side of the ship. An equivalent Iron Twisted Corner 2 will appear on the opposite side. 3. Select Iron Twisted Corner Armor 1 from the blocks palette, and choose the 'Transform Blocks' tool. 4. With the Mirror X flag still enabled, transform the Iron Twisted Corner 1 you originally placed into an Iron Twisted Corner Armor 1. 5. Now, the mirrored image will be an Iron Twisted Corner Armor 1 instead of the expected Iron Twisted Corner Armor 2. Expected behaviour: The Transform Blocks tool should correctly mirror the Twisted Corner blocks, and be consistent with normal block placement.
  3. Steps to reproduce: 1. Create two (or more) gyro arrays next to each other of compatible dimensions for merging. The gyros should be of different orientations, e.g. one for yaw and one for pitch. 2. Press the 'Merge Selected Blocks' button. The gyros will become one. Expected behaviour: Gyro arrays with different orientations should not merge, as this eliminates a deliberate player choice (and can mess up a ship!) Confirmed on 0.23.1 Beta, but I believe this is an older bug.
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