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Maxx4u

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Posts posted by Maxx4u

  1. Hallo,

     

    since around 2-3 Days, we become several times this error on dedicated server.

     

    Received signal SIGSEGV 
    Received signal SIGSEGV 
    addr2line -i -e /home/avorion/serverfiles/bin/Chaos_01_Server 0xcec21f 2>&1 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    terminate called after throwing an instance of 'std::runtime_error' 
    what(): Error cleaning up lua::WorkerPool: shutdown() not called! 
    Received signal SIGABRT 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    p2ptransportchannel.cc(868): worker_thread_ == talk_base::Thread::Current() @ OnReadPacket 
    Received signal SIGSEGV

  2. Possible to add a Mining Button?

     

    I know, you cants have mining and salvage at the same time, but if i give salvage ships in, and the mining out, i can go mine, or?

    Would you implement them like you captains mod?

     

     

  3. Thank you very much.

    Both Shipd are really nice.

     

    i will look for the resources and post the mats then here.

     

     

    Version X:

    Credits: 44.000.178

    Iron: 2.279.847

    Trinium: 2.984.513

    Avorion: 1.089.854

     

    Version XII:

    Credits: 6.141.918

    Iron: 283.176

    Trinium: 376.907

    Avorion: 177.405

  4. Hallo,

     

    Bad Englisch:

    i have 2 Questions for beginning.

     

    1.) Is it possible to read out the Hangar from Ships? I found only the hasComponent from Entity. But not, how many and the index of them

    2.) Is it possible to autoStart a Clientscript without onPlayerLogIn in Server.lua? Start from the Client.

     

    Thanks.

     

    Deutsch:

     

    Ich hätte für den Anfang mal 2 Fragen.

    1.) Ist es möglich, die Anzahl der Hangar auf einem Schiff auszulesen? Ich habe die hasComponent von Entity gefunden. Aber diese Function sagt nix über die Anzahl oder dem Index der Hangars aus.

    2.) Ist es möglich ein Script Client seitig zu starten, ohne die Serverseitige server.lua zu verwenden?

     

    Danke

     

    lg Maxx4u

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