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Mobious

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  1. That's understable, but lets see how this system works in X3: game create virtual sector, where player's ships are, without 3D space physic (even ships moves with a little bit wrong speed, their AI different). I don't understand how else can NPCs trade in real time with stations, if you said what sectors unloaded when player leave them. So, if we can't give orders to ships for trading/patrooling sector/etc, we can't increase our proffit -> the game have a real limit. Building station will be expensive, but earning money for it may take a long time if we will trade by ourself. Trading in such simulators - is building a logisitc web with stations. If we will trade only by ourself it will be looks like: buying [6kk energy] -> solding to 1 station [1kk] -> solding to 2th station [1,5kk] and etc. There is a high risk, what someone already sold them (so we loose profit, because our ship have heavy hull and low speed - a realistic for transporters). And 5-6 ships could do this work faster and reliable. That's why it's isn't usless.
  2. Also about logistic and trading. It would be perfect (!) if I can order my transport ships to buy/sell items (but it only actual, if they still can get my orders in another sector. Mayber something like "Commander Upgrade" wich on give you ability to give orders on distance?). I also wait for moment, when NPCs will able to dock with station and trade by themself AND station will produce items. (without that trading is usless - untill some moment). And of course when we could build stations, it would be goddest game ever. I need only these 2 sweety things and this game will be such great as X3 but with multiplayer. Hangars and others is good, but this is really needed for playing. (Btw, sorry for bad english :c)
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