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Showing results for tags 'creative'.
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Hello, and Good day. I have a simple suggestion that would only really be used for niche builders and users. I would like to suggest a method for controlling Arcs of fire on installed turrets. This would limit where the Turret will rotate and how high or low it can elevate. It would also be nice if the turrets had a natural point that they would return to when no target is available or the gun being controlled is out of fire arc. Why? I am a niche builder, and I decided I wanted to build pre-dreadnought-era ships in space. Casemate guns are a staple of this design philosophy and I have been experimenting with creating them. however, I quickly noticed the opposite side's guns rotating to the side of combat a minor nuisance from a gameplay perspective, but rather unsightly from an aesthetic perspective I am just one builder, but I imagine others in the community may see this as a useful feature. Here is a Screenshot with some MS Paint "art" on the interface concept to help also explain my suggestion.
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Remove the turret upgrade chip system in Creative Mode.
MoreChainguns! posted a suggestion in Suggestions & Idea Voting
This is exactly what the title says. If I can spend literally infinite money and resources that I don't have, and also literally duplicate turrets, why is there still a requirement for me to have system upgrades? At the very least, there should be an option for Creative by which that restriction can be turned off, and you can add as many turrets as you want. It would make it so much easier, because you don't have to keep jumping around into sectors with Equipment Docks (which take at best 5-10 minutes to load due to stations, ships & asteroids) and buying out their entire stock. I see no downside to this whatsoever, especially if it was made optional.