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Showing results for tags 'weapons'.
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Hello, and Good day. I have a simple suggestion that would only really be used for niche builders and users. I would like to suggest a method for controlling Arcs of fire on installed turrets. This would limit where the Turret will rotate and how high or low it can elevate. It would also be nice if the turrets had a natural point that they would return to when no target is available or the gun being controlled is out of fire arc. Why? I am a niche builder, and I decided I wanted to build pre-dreadnought-era ships in space. Casemate guns are a staple of this design philosophy and I have been experimenting with creating them. however, I quickly noticed the opposite side's guns rotating to the side of combat a minor nuisance from a gameplay perspective, but rather unsightly from an aesthetic perspective I am just one builder, but I imagine others in the community may see this as a useful feature. Here is a Screenshot with some MS Paint "art" on the interface concept to help also explain my suggestion.
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Reconstructing a ship can remember what you had for turrets, where, what the turret design was, etc. But it doesn't remember weapon group assignments. Please also include this. (Edit: Sorry, I may have been mistaken about reconstruction fully remembering turrets. I just reconstructed one that had an empty turret base with no design applied to it that I could've sworn had something on prior to its fight, so I think it got blasted off during the fight. If this is the case, that even reconstruction doesn't remember these, it'd be nice if it did.) Repairing a ship (at least through the ship builder) does not remember what you had for turrets, where, what the turret design was, or weapon groups. Please include these. Thanks. 🙂