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REQ-Immersion: Ship classification.


LordMaddog

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Can some one make a simple UI mod that dose two things:

 

1 Changes the module screen that says you need Blah blah to unlock this next module slot to saying A Ship classification then the requirement.

IE:

 

default class Scout

 

Light Fighter: 128k CM

 

Medium fighter: 320k CM

 

Heavy Fighter: 800k CM

 

Corvette: 2000K CM

 

Frigate: 8000K CM

 

so on and so forth all the way to Supper Dreadnought (or maybe even Death star lol)

 

2:

A small UI tag under sector name that shows your current classification.

and if not TOO hard one that shows it in the build menu some where.

 

 

Thanks in advance 

 

 

 

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What about freighters? I'd say let people add their own classes.

 

Ya I don't know the order of classifications but I know there is a list of them out there somewhere.

 

In general a ship of a certain size is classified as a specific class.

 

It don't have to be part of the game if you don't like but for me this be really awesome. If I had the modding knowledge Id even like to have populated sectors acknowledge your presence if your over a particular size. And in some cases demand you power down your weapons while in the sector or Demand to know your purpose.

 

I mean who in their right mind wants a Super star Destroyer or a Super Dreadnought to just POP into there capital city unannounced! 

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I want this list

 

1 = Scout
2 = Light Fighter
3 = Medium Fighter 
4 = Heavy fighter
5 = Frigate
6 = Freighter (yes I have seen big big cargo haulers in game :)
7 = Destroyer
8 = Light Cruiser 
9 = Heavy Cruiser
10 = Battlecruiser
11 = Battleship (first capital class)
12 = Dreadnought 
13 = Super Dreadnought
14 = Star Destroyer
15 = Super Star Destroyer

 

Id do it my self if I can figure out witch .lua file to edit :)

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Well, more precisely, you'd have to edit a number of them, basically anything dealing with the ship name in the UI.

 

We also have fighters in the game already, so that might cause some confusion. I'd write it, but personally wouldn't have much of a use for it until better AI and some fleet logic comes along.

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  • 3 weeks later...

We also have fighters in the game already, so that might cause some confusion. I'd write it, but personally wouldn't have much of a use for it until better AI and some fleet logic comes along.

 

I like to see those removed altogether and the hangers Carrier ships the player makes according to size of hanger and volume of ship.

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