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Posted

None of the missions or bulletin broad missions show up in my missions tab on my server. This makes it impossible for players to get to the center of the galaxy because we cant get the final artifact for the "friend" after killing bottan. This is gamebreaking.

Posted

After looking a bit further into this, i found a post with the suggestion to do this...

/run Player():setValue("smuggler_letter", nil)

/run Player():removeScript("story/smugglerretaliation.lua")

/run Player():removeScript("story/smugglerdelivery.lua")

/run Player():removeScript("story/smugglerletter.lua")

/run Player():addScriptOnce("story/smugglerletter.lua")

 

It seemed to reset the mission as it describes and i know recieved a letter in my mail for where to meet the  "friend" at. HOWEVER, the mission Enemy of my Enemy still isnt in my missions tab so it didnt update with the part list. Now ive done this missions before and before you say to just go get the parts and see if he will accept them, ive tried that and the "friend" just tells me that i still need to find the parts.

  • Boxelware Team
Posted

I'd have to see some logs to know what happened. Can you post both the client and the server logs from when this happened?

Posted

Im curious if theres just a way to spawn the "Hypersapce blocker" since ive already done eveything else and just do this to continue? is there a way yo add that item to a player as a temp fix?

  • Boxelware Team
Posted

There is nothing indicating that anything went wrong. Can you do the mission again and then send me the logs from that session? Client and server?

Posted

Ive been messing around with trying to spawn these missions with the arguments above. I think that the problem is that i can start these missions but they dont show up in my missions tab. so when i finally have all of the parts and i go back to the "friend", the game doesnt recognize that i have even go to that part of the story and the "friend" just tells me to go find parts again.

 

Ive also just tried spawning the 8th teleportkey with no luck. i tried to use the argument...

/run Player():addScriptOnce("story/smugglerretaliation.lua")
/run Player():addScriptOnce("systems/teleporterkey8.lua")

 

Im not familiar with the syntax of this but i figured it was worth a try.

  • Boxelware Team
Posted

Judging from your log: The problem is that you've got a "sethome" mod installed that messes up the script messaging. Or more that you *don't* have it installed.

Posted

Yes i have a sethome script. the problem is that i cant remove it from the server or the galaxy wont launch. so for now the set home script is just a blank lua.

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