ShadyWarrior Posted February 7, 2017 Share Posted February 7, 2017 I am loosing my mind, just looking to change some rules on salary, to make it more easy on the start or mid game, can any1 point me some direction where to find it? tnx Link to comment Share on other sites More sharing options...
Ertil87 Posted February 7, 2017 Share Posted February 7, 2017 ask your boss :P Link to comment Share on other sites More sharing options...
shulrak Posted February 7, 2017 Share Posted February 7, 2017 I couldn't find anything in the documentation nor in the existing code. Maybe it is just not exposed yet. Link to comment Share on other sites More sharing options...
ShadyWarrior Posted February 7, 2017 Author Share Posted February 7, 2017 ask your boss :P LOOOOL I couldn't find anything in the documentation nor in the existing code. Maybe it is just not exposed yet. Yes, maybe... just looking to change some prices... and something is really weird... i mean, for example, my crew on ship info says it costs 90k, but when the payment arrive i will cost 500k or something.... =( Link to comment Share on other sites More sharing options...
Muffinman Posted February 8, 2017 Share Posted February 8, 2017 Yes, maybe... just looking to change some prices... and something is really weird... i mean, for example, my crew on ship info says it costs 90k, but when the payment arrive i will cost 500k or something.... =( You pay in increment of 3hrs Link to comment Share on other sites More sharing options...
Duncan Idaho Posted February 11, 2017 Share Posted February 11, 2017 I've spent a bit of time thinking about this too. The variables aren't exposed but you could hook something onto the onResourcesChanged player callback that checks getShipPaymentTime and if it has just ticked over to 3 hours refund the cost given by the getShipPayment command. It's an ugly solution, and it would be much better if we could edit the hardcoded values via script. Link to comment Share on other sites More sharing options...
Thundercraft Posted February 21, 2017 Share Posted February 21, 2017 No additional info on this, yet? :( Is there a variable for this? Or is it hard-coded? I guess there is Duncan Idaho's solution. Has anyone coded and tested that method? Link to comment Share on other sites More sharing options...
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