Gwydion5 Posted February 8, 2017 Share Posted February 8, 2017 I've had my suspicions, but I just took the time to confirm it. Version : Avorion Client Beta 0.10.2 r7448 OS : Windows / Steam Install Mods : None Xsotan Wreckage had 3468 Trinium. Xsotan vessel was one of the small compact designs so it's not a matter of a big sprawling ship with sections all over the place. I have an Exotic Double Xanion Salvaging Turret with the following stats: Tech : 33 Damage : 559.8 Efficiency : 48.8 Accuracy : 100 Range : 1.52 Material : Xanion Size : 0.5 Miner : 4 +102% Range +39% Efficiency +66% Damage To simplify the test, and reduce other factors, this is the only turret placed on my ship on a Xanion Turret Lock. Of the 3468 Trinium only 623 was recovered from the wreckage. Only the smallest of corner pieces remained of the wreckage. This puts it at roughly 18% efficiency instead of 48%. Screenshots are available if necessary. Link to comment Share on other sites More sharing options...
Glissa Posted February 8, 2017 Share Posted February 8, 2017 Xsotan ships are often made of many tiny pieces. Maybe we're just seeing a cumulative rounding error? 48.8% of 1 = 0, for example Link to comment Share on other sites More sharing options...
Gwydion5 Posted February 8, 2017 Author Share Posted February 8, 2017 There is a really large station made of Xanion a few jumps away that I could cut up and try to do more testing on big objects. But you could be right in that something is happening during the destruction of the components/pieces of the ship that is causing the wreckage value to experience loss/waste. Whatever the cause is though, I've been noticing it for a while. At one point I thought maybe it was because I had multiple turrets or the turret with the least amount of efficiency was being used. But now I'm to a point where I have rather high efficiency values and the numbers are just not adding up to the before and after of salvaging. I'll do a bit more testing this afternoon and reply here with my findings. Link to comment Share on other sites More sharing options...
Gwydion5 Posted February 8, 2017 Author Share Posted February 8, 2017 You are correct. I was able to isolate single pieces from a station, and the wreckage value (904) and salvage value (464) were way more aligned. So something is probably happening during the destruction process of a multi-piece wreckage. Link to comment Share on other sites More sharing options...
Glissa Posted February 8, 2017 Share Posted February 8, 2017 If my hypothesis is correct a >50.1% salvager would give much *better* yield than expected on a Xsotan wreck. Unfortunately I don't have such a turret to test with. Link to comment Share on other sites More sharing options...
Quellcrest Posted February 8, 2017 Share Posted February 8, 2017 I edited the turretfactory.lua file to increase the efficiency on salvage lasers. Ended up with some at 80%. Anyways, I then completely salvaged a giant 7million trinium ship. Ended up with under 2million trinium. Not exactly 80%... Link to comment Share on other sites More sharing options...
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