First I want to say I'm absolutely loving the game and I'm looking forward to seeing how it grows and develops in the future.
One thing that bothers me a little about ship design is I feel like I'm not being forced to make any difficult decisions. They're basically 100% specialty blocks encased in armor and it's never a question of whether they're going to be good or bad, but rather what level of awesomeness they'll achieve.
I think it would be interesting to make hull blocks an integral part of ship design. What I'm suggesting is every ship design meet a standard of hull integrity. One possible way of doing this is require that a certain portion of a ship's mass, say 50% for example, be comprised of "hull" mass. Hull blocks could contribute 100% of their mass to this stat, maybe 50% for cargo and crew quarters blocks, 20% or so for armor, and zero for specialty blocks like engines and generators. An alternative to making this an absolute requirement would be that ships with less than 50% hull mass would suffer severe performance penalties to all ship systems.
This could also be used to incentivize some of the less popular upgrade paths. For example, naonite hull blocks could contribute 110% of their mass to hull integrity.
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gblnk
First I want to say I'm absolutely loving the game and I'm looking forward to seeing how it grows and develops in the future.
One thing that bothers me a little about ship design is I feel like I'm not being forced to make any difficult decisions. They're basically 100% specialty blocks encased in armor and it's never a question of whether they're going to be good or bad, but rather what level of awesomeness they'll achieve.
I think it would be interesting to make hull blocks an integral part of ship design. What I'm suggesting is every ship design meet a standard of hull integrity. One possible way of doing this is require that a certain portion of a ship's mass, say 50% for example, be comprised of "hull" mass. Hull blocks could contribute 100% of their mass to this stat, maybe 50% for cargo and crew quarters blocks, 20% or so for armor, and zero for specialty blocks like engines and generators. An alternative to making this an absolute requirement would be that ships with less than 50% hull mass would suffer severe performance penalties to all ship systems.
This could also be used to incentivize some of the less popular upgrade paths. For example, naonite hull blocks could contribute 110% of their mass to hull integrity.
Just a thought.
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