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Pitch/yaw deadzone


Morbo513

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I've found a preference for using turret rotation locks with my ship. Using them in combat, I noticed for the first time (Due to the point of aim being the same as my ship's heading) that there is in fact a deadzone for pitch and yaw - There's a small radius around the "crosshair" where you can freely move your mouse about without it affecting your attitude, and only on moving it out of that radius does the ship adjust, by what feels like at least an entire degree. This makes sense for ships with (player-controlled) turrets. However it's problematic when using fixed-forwards weapons especially due to some AI ship designs (Needles) - it can be massively difficult to get all weapons on target and that'd be the case with or without that deadzone. While there's definitely skill in compensating for this, it's just one more thing stacked against the "fighter"-esque ship design.

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