gamerpaddy Posted February 10, 2017 Share Posted February 10, 2017 I was looking trough the scripts for an hour now and can find the function that despawns Loot and Wrecks. My plan is to increase the timer because i quite often had the problem that when a fight was over, all the upgrades despawned. A friend even mined a Wreck and before he was done (huge station) it despawned. Does anyone have an idea where to increase it? Link to comment Share on other sites More sharing options...
Orlania Posted February 10, 2017 Share Posted February 10, 2017 You can edit the despawn time for loot here. \Users\XXX\AppData\Roaming\Avorion\galaxies\"name of galaxy" Link to comment Share on other sites More sharing options...
Sny Posted February 10, 2017 Share Posted February 10, 2017 that's a folder... what do we set to what? Link to comment Share on other sites More sharing options...
BAMcSH_ Posted February 11, 2017 Share Posted February 11, 2017 priestkatten, By default resource laden asteroids will respawn via this script 2 to 8 minutes after they are destroyed. This script will have no effect on sectors without resources in them. Which file did you place the line in? There are several options. Link to comment Share on other sites More sharing options...
Orlania Posted February 11, 2017 Share Posted February 11, 2017 that's a folder... what do we set to what? My fault! Sorry. You have to open "server.ini" and change "LootDiminishingFactor" I didn't got time to test if the factor has to be high or low. Link to comment Share on other sites More sharing options...
Duncan Idaho Posted February 11, 2017 Share Posted February 11, 2017 By default resource laden asteroids will respawn via this script 2 to 8 minutes after they are destroyed. This script will have no effect on sectors without resources in them. I'm not sure how this is related to this thread, but this functionality is something that I really want. Is this a mod? Link to comment Share on other sites More sharing options...
cy414 Posted February 11, 2017 Share Posted February 11, 2017 By default resource laden asteroids will respawn via this script 2 to 8 minutes after they are destroyed. This script will have no effect on sectors without resources in them. I'm not sure how this is related to this thread, but this functionality is something that I really want. Is this a mod? https://www.avorion.net/forum/index.php/topic,1034.msg8426.html#msg8426 i think this is it. Link to comment Share on other sites More sharing options...
Devious Posted February 12, 2017 Share Posted February 12, 2017 By default resource laden asteroids will respawn via this script 2 to 8 minutes after they are destroyed. This script will have no effect on sectors without resources in them. I'm not sure how this is related to this thread, but this functionality is something that I really want. Is this a mod? https://www.avorion.net/forum/index.php/topic,1034.msg8426.html#msg8426 i think this is it. The thread he wanted to reply to is this one, which respawns asteroids after they have been mined: https://www.avorion.net/forum/index.php/topic,832.msg8336.html#msg8336. To answer the OP: I haven't tested it fully but since it's a deminishing factor, setting this to a lower amount will probably extend the time. Link to comment Share on other sites More sharing options...
horriD Posted February 13, 2017 Share Posted February 13, 2017 this timer only affects loot - just tested it. I had the exact same problem - a huge wreck in a sector and did not get it down in 30 minutes -> dispawned. In the last patch there was an info that the time was reduced to 30 minutes. But I will sign the REQ to have a chance to change the value! its to short! Link to comment Share on other sites More sharing options...
jupiter878 Posted March 5, 2017 Share Posted March 5, 2017 Hey, dunno if anyone still needs to modify the wreckage despawn time - Orlania already mentioned that the server.ini file within the folder "\Users\XXX\AppData\Roaming\Avorion\galaxies\"name of galaxy" must be edited, but when I checked today, there seems to be another section that needs to be edited: BigWreckageDespawnTime=1800 SmallWreckageDespawnTime=900 I suspect that these two determine the despawn time since 30 minutes is exactly 1800 seconds; I haven't tested it out myself - currently suffering from an error - but give it a go. Try doubling or tripling the two numbers, and see what happens. Link to comment Share on other sites More sharing options...
krandorius Posted March 5, 2017 Share Posted March 5, 2017 I didn't see those 2 entries in server.ini. Were they in a different file? Link to comment Share on other sites More sharing options...
jupiter878 Posted March 5, 2017 Share Posted March 5, 2017 That's odd. I can confirm that those entries are in the "server.ini" file, at the sixth and seventh lines. Perhaps it has something to do with me using the beta branch, and the changes that would make those two entries in the files hasn't been in a proper release. Are you just normally playing without any beta programs? Link to comment Share on other sites More sharing options...
krandorius Posted March 6, 2017 Share Posted March 6, 2017 Ah. Yep, once I converted to the Beta version and loaded the galaxy, it showed up. Thanks. Link to comment Share on other sites More sharing options...
jupiter878 Posted March 6, 2017 Share Posted March 6, 2017 Absolutely glorious. Glad that I could help; maybe later on, could you reply to me on what the actual in-game results of changing those lines were? Link to comment Share on other sites More sharing options...
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