After trying the full version of the game for a few hours heres some things that stood out to me right away:
- Build mode camera is a bit clumsy when placing blocks inside a hull, it really needs a free look for build mode instead of rotating around a focus point.
- Turrets really need to be scalable, even on a basic ship the turrets look tiny.
- Crew system should be reduced to just crew, dropping the multiply types, or at least dropping the non-officer tiers. For a new player trying to get the right crew for a even a basic mining ship when you have to travel to several stations and results in ship damage before you even get anything done with a new ship.
- Turrets don't appear to have a lot of elevation or range to them. I noticed on a modest ship the mining turret would only fire about 10 degrees above the nose of the ship.
- I would personally prefer an option that my ship didn't auto stop, but instead had a key for breaking.
- The key binding system doesn't alert you when you bind the same key to two things. Also the key binds that only apply in build mode should really be a group into themselves.
- The docking system is clumsy for all but the smallest of ships. I found my ship would auto rotate when leaving the menu and collide with stations.
Suggestion
Zedrackis
After trying the full version of the game for a few hours heres some things that stood out to me right away:
- Build mode camera is a bit clumsy when placing blocks inside a hull, it really needs a free look for build mode instead of rotating around a focus point.
- Turrets really need to be scalable, even on a basic ship the turrets look tiny.
- Crew system should be reduced to just crew, dropping the multiply types, or at least dropping the non-officer tiers. For a new player trying to get the right crew for a even a basic mining ship when you have to travel to several stations and results in ship damage before you even get anything done with a new ship.
- Turrets don't appear to have a lot of elevation or range to them. I noticed on a modest ship the mining turret would only fire about 10 degrees above the nose of the ship.
- I would personally prefer an option that my ship didn't auto stop, but instead had a key for breaking.
- The key binding system doesn't alert you when you bind the same key to two things. Also the key binds that only apply in build mode should really be a group into themselves.
- The docking system is clumsy for all but the smallest of ships. I found my ship would auto rotate when leaving the menu and collide with stations.
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