mechi Posted December 11, 2017 Share Posted December 11, 2017 Working version for 0.15.0, idkn does it work for 0.15.x versions. ... For version 0.15.7. I spliced the v0.15.7 vanilla turretfactory.lua with your your version, made some edits. Created one laser turret and it worked but I recommend backup before use. As stated, credits to original author. Also, HF's "exotic rarity turret's" line included (see post above, code now at line 426) /M turretfactory.zip Link to comment Share on other sites More sharing options...
Kamo Posted January 29, 2018 Share Posted January 29, 2018 It works for me except the ingredient amounts reset every time I made a turret, so, lost tremendous amounts of servos and patience thinking I'd make 59 more of them and making 15 worse ones instead >:(. Fortunately, the 12.17 range godroll exotic iron bolter turrets (used seed -360) are enough to do just fine on my stations :). Good debugging~ Link to comment Share on other sites More sharing options...
Shrooblord Posted January 30, 2018 Share Posted January 30, 2018 It works for me except the ingredient amounts reset every time I made a turret, so, lost tremendous amounts of servos and patience thinking I'd make 59 more of them and making 15 worse ones instead >:(.This is vanilla behaviour. There is another mod that fixes that, however. Link to comment Share on other sites More sharing options...
douglasg14b Posted February 2, 2018 Share Posted February 2, 2018 I've added the ability to search for turrets by damage, and to search for max-damage turrets. The later will only check the next 20,000 seeds (The game will hang for a few seconds while doing this). turretfactory.zip Link to comment Share on other sites More sharing options...
Shrooblord Posted February 2, 2018 Share Posted February 2, 2018 Oh, yay, that's good! Is there a way to search for Efficiency, too? Link to comment Share on other sites More sharing options...
TinchoX Posted February 16, 2018 Share Posted February 16, 2018 One word for this mod: OVERPOWERED (It's awesome!) I just made some ridiculously strong (and fast-firing) Chainguns for my ship and I'm lovin them, now I need to see if I can craft myself a decent Mining and Salvaging lasers. Thanks a million for those involved in this mod ;) Link to comment Share on other sites More sharing options...
Nozeron Posted March 30, 2018 Share Posted March 30, 2018 Maybe this is just with me, but always remember to back up the file you're putting this in. I wasn't thinking, and put this into the proper file, and ended up with problems. First, the mod did add the seeding. How ever I couldn't buy anything. No stats showed up for the guns, and the price was always "To expensive" so it said, even though I have unlimited money in free build. So I removed the mod so I could buy guns again. Now the turret factories don't even give the options to build turrets, nor buy anything. All they are good for is talking to, and hiring crew members. This mod broke the game save I opened while the mod was installed as far as purchasing turrets. All other game saves still work after getting rid of the mod, just not that one. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted March 31, 2018 Share Posted March 31, 2018 Maybe this is just with me, but always remember to back up the file you're putting this in. I wasn't thinking, and put this into the proper file, and ended up with problems. First, the mod did add the seeding. How ever I couldn't buy anything. No stats showed up for the guns, and the price was always "To expensive" so it said, even though I have unlimited money in free build. So I removed the mod so I could buy guns again. Now the turret factories don't even give the options to build turrets, nor buy anything. All they are good for is talking to, and hiring crew members. This mod broke the game save I opened while the mod was installed as far as purchasing turrets. All other game saves still work after getting rid of the mod, just not that one. The official version of this mod is not compatible to Avorion anymore. Some others posted updated versions in the answers, but can't say if it is compatible to Avorion 0.16.6. I recommand using this version of the mod. It got extended functions and will be kept up to date for upcomming Avorion versions. Link to comment Share on other sites More sharing options...
DevX Posted April 25, 2018 Share Posted April 25, 2018 Updated turretfactory mod to 04/25/18 http://dev-x.org/avorion/turretfactory.lua The war for your turretfactory continues! (looking at all those other cool mods out there now) Also made it so equipment factories have a regenerate button http://dev-x.org/avorion/shop.lua They are just time savers. So I don't have to warp to shop a, warp to b, warp to a again, etc. I didn't plan for any multiplayer but, the shop one does server side things for sure, will probably refresh the item list for a factory for every player I would assume. (will probably break something if player 1 gets list, player 2 changes list, player 1 tries to buy from 1st list) Link to comment Share on other sites More sharing options...
GrisGris Posted July 17, 2018 Share Posted July 17, 2018 Updated turretfactory mod to 04/25/18 http://dev-x.org/avorion/turretfactory.lua The war for your turretfactory continues! (looking at all those other cool mods out there now) Also made it so equipment factories have a regenerate button http://dev-x.org/avorion/shop.lua They are just time savers. So I don't have to warp to shop a, warp to b, warp to a again, etc. I didn't plan for any multiplayer but, the shop one does server side things for sure, will probably refresh the item list for a factory for every player I would assume. (will probably break something if player 1 gets list, player 2 changes list, player 1 tries to buy from 1st list) This still work ? Link to comment Share on other sites More sharing options...
DracoNB Posted July 17, 2018 Share Posted July 17, 2018 Updated turretfactory mod to 04/25/18 http://dev-x.org/avorion/turretfactory.lua The war for your turretfactory continues! (looking at all those other cool mods out there now) Also made it so equipment factories have a regenerate button http://dev-x.org/avorion/shop.lua They are just time savers. So I don't have to warp to shop a, warp to b, warp to a again, etc. I didn't plan for any multiplayer but, the shop one does server side things for sure, will probably refresh the item list for a factory for every player I would assume. (will probably break something if player 1 gets list, player 2 changes list, player 1 tries to buy from 1st list) This still work ? Use this one: https://www.avorion.net/forum/index.php/topic,4632.0.html http://www.avorion.net/forum/index.php/topic,4632.0.html One of those links should work depending on your http(s) settings Link to comment Share on other sites More sharing options...
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