since there seems to be some buggy inherent drift introduced no matter what way you go about flipping/rotating a ship, especially when high mass & speed is involved, can actual retro-truster engines be added?
since i for one dont like getting slammed sideways into an asteroid on my right by some strange way momentum is dealt with
also, could a the distinction between engines & thrusters be changed so that thrusters reach max thrust (near)instantly, while main engines have a ramp-up curve? having each block different block consume different amounts of power could also be a trait.
thrusters = use their base power
engines = have a base power, an active power use level and a then their boost power with the draw increase
retro-engines = have base power, and active power including the draw rate increase.
this to simulate the difference between a chemical rocket for thrusters vs an atomic engine for main drives, while also preserves the concept of using thrusters or rotating the ship since it becomes a trade-off between power-use vs the cumbersome nature of very large ships.
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cy414
since there seems to be some buggy inherent drift introduced no matter what way you go about flipping/rotating a ship, especially when high mass & speed is involved, can actual retro-truster engines be added?
since i for one dont like getting slammed sideways into an asteroid on my right by some strange way momentum is dealt with
also, could a the distinction between engines & thrusters be changed so that thrusters reach max thrust (near)instantly, while main engines have a ramp-up curve? having each block different block consume different amounts of power could also be a trait.
thrusters = use their base power
engines = have a base power, an active power use level and a then their boost power with the draw increase
retro-engines = have base power, and active power including the draw rate increase.
this to simulate the difference between a chemical rocket for thrusters vs an atomic engine for main drives, while also preserves the concept of using thrusters or rotating the ship since it becomes a trade-off between power-use vs the cumbersome nature of very large ships.
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