im slightly worried that the way turrets work here are going to end up very mmorpg in nature. ie, an utter complete failure of any attempt at game balance. where people just go and make "top level uber rare win button" that is just better.
would it be possible that the quality levels, while applying greater bonuses as you get higher quality, can only apply those to fewer stats?
hopefully in a way that would make rare or exceptional technically the the strongest. then after that exotic and legendary would be degrees of specialising.
i really hope this game can avoid the mmorpg balance issue of "this one just works better, dont bother with the others" making other options a waste of resources.
Suggestion
cy414
im slightly worried that the way turrets work here are going to end up very mmorpg in nature. ie, an utter complete failure of any attempt at game balance. where people just go and make "top level uber rare win button" that is just better.
would it be possible that the quality levels, while applying greater bonuses as you get higher quality, can only apply those to fewer stats?
hopefully in a way that would make rare or exceptional technically the the strongest. then after that exotic and legendary would be degrees of specialising.
i really hope this game can avoid the mmorpg balance issue of "this one just works better, dont bother with the others" making other options a waste of resources.
Link to comment
Share on other sites
7 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now