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other stats for weapon balance


cy414

Suggestion

though im guessing they might already be there as a soft stat of some sort, could these be added in a more developed way as stats to be traded against in balancing?

 

--projectile velosity.

higher projectile speed would make long distance targetting of moving targets easier. and its makes sense as a balance stat because it could mean more recoil to throw off aim, or reduce ROF.

 

-- armour penetration.

the ability to damage internal blocks at the cost of lower damage to the first thing hit is a pretty old balance trick in games. and also applies to real life, since a faster AP round could go clean through a target creating 2 holes and doing nothing else.

 

-- AOE.

even in ww2 small(er) calliber shells could be set to detonate at a curtain range, having "flack aoe" as a trait or stat could be applied to more weapons

 

-- point defence.

this trait could allow a weapon to switch to a higher rof or wider spread at close range targets, at the cost of lowering other stats.

depending on how or if armour negates any damage if could add more depth to maneuvering in a fight.

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