Bases are a pain in the neck to destroy even in the early game because they are so much more powerful in shield and hull compared to ships.
While it's understandable, as they are stationary, large, and expensive, it makes wiping out an enemy faction tedious, time consuming, and somewhat boring (especially as destroying a station doesn't impact the faction into begging for ceasefire... if it did, then that would be different).
I suggest the creation of "siege weapon" systems -large 3-6 slot weapons with devastating damage, long reload, no seeking/tracking, and no movement (only aimed down a ship's length).
Such weapons would make attacking a faction's stations more efficient while being nearly impossible to use in combat against ships and requiring ships designed around handling their weight and recoil as a balance.
...not to mention... the explosions from them would just be fun -especially in asteroid fields
Suggestion
An Ning
Bases are a pain in the neck to destroy even in the early game because they are so much more powerful in shield and hull compared to ships.
While it's understandable, as they are stationary, large, and expensive, it makes wiping out an enemy faction tedious, time consuming, and somewhat boring (especially as destroying a station doesn't impact the faction into begging for ceasefire... if it did, then that would be different).
I suggest the creation of "siege weapon" systems -large 3-6 slot weapons with devastating damage, long reload, no seeking/tracking, and no movement (only aimed down a ship's length).
Such weapons would make attacking a faction's stations more efficient while being nearly impossible to use in combat against ships and requiring ships designed around handling their weight and recoil as a balance.
...not to mention... the explosions from them would just be fun -especially in asteroid fields
Edited by An Ning1 answer to this suggestion
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