Juksefantomet Posted August 5, 2023 Share Posted August 5, 2023 Hello, I did some extensive troubleshooting on the matter and these are my findings. on a debian VM, running systemd service based avorion. Game files: /home/steam/avorion Galaxy location: /home/steam/avorion_galaxy/galaxy Steam workshop location: /home/steam/avorion_galaxy/galaxy/worskshop/appworkshop_445220.acf On server restart no mods are checked when the following conditions are met: 1. Any mod present in the workshop folder, if version number is manipulated 2. Any timeupdated, size, manifest key/value pair within appworkshop_4455220.acf is manipulated On server restart, what leads to a faulty start: 1. Removing the folder from the workshop folder but leave the mod_id entry in appworkshop_4455220.acf What does trigger redownload / version check: 1. Removing the appworkshop_4455220.acf file, if there is no manifest to check against every folder is redownloaded 2. Removing the modid from the .acf file AND removing the corresponding folder with the same id within the workshop/content folder 3. Removing everything within the workshop folder. - Ultimately there seems to be a lack of version check vs folder presence during the server start routing which results in need of manual steps to properly checking for updated mod versions and/or having the server owner run cleanup / removal commands prior to server start to trigger version checks properly. 1 Link to comment Share on other sites More sharing options...
keltuze Posted July 27 Share Posted July 27 Affirmative. This is an old developer's disease that he doesn't even know anything about. I have to say that nothing will change. I personally found a way out in deleting the entire folder with mods automatically after restart and the ACF file itself Link to comment Share on other sites More sharing options...
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