Does it make sense to have a folder for mods that can replicate the structure of data/scripts into which we can put modified files? I think overwriting the pre existing game files makes it hard to keep track of mods and troubleshooting them. Do updates to the game currently overwrite these modded files as well?
TL; DR: I would rather override than overwrite files.
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freelikegnu
Does it make sense to have a folder for mods that can replicate the structure of data/scripts into which we can put modified files? I think overwriting the pre existing game files makes it hard to keep track of mods and troubleshooting them. Do updates to the game currently overwrite these modded files as well?
TL; DR: I would rather override than overwrite files.
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