Abraxsus Posted February 19, 2017 Share Posted February 19, 2017 Hello Community, Hello Koonchi, If i buy a Builder ship and like to build a Station, its allways a S-Station I Variade the Mass up to more then 4 Billion MT .... the station costs 1 Million Iron,Titanium,Nanoite,Trinium and 600.000 Xanion, and its still a Smal one ..... How to build a M L or XL ? Link to comment Share on other sites More sharing options...
Devious Posted February 19, 2017 Share Posted February 19, 2017 That's not possible yet, it's hardcoded to be always a S one. Link to comment Share on other sites More sharing options...
Abraxsus Posted February 19, 2017 Author Share Posted February 19, 2017 Thanks, maybe bigger stations has to be other $$$ Models Solar: *smal 3,6 mil *med 7,2 mil *large 14,4 mil *XL 24,8 mil Link to comment Share on other sites More sharing options...
UnnamedChaos Posted February 20, 2017 Share Posted February 20, 2017 Hello guys, i made some changes in the "entity/merchants/factory.lua" script to expand stations based on their volume. Just add function updateProductions() local self = Entity() local newProductions = 2 + (self.volume - (self.volume % 10000)) / 10000 if(maxNumProductions ~= newProductions) then maxNumProductions = newProductions end end above the update method and add updateProductions() in the first line in the update method itself. You will get more productions cycles in bigger stations. No Name changes jet. Grettings Chaos Link to comment Share on other sites More sharing options...
AikawaKizuna Posted February 23, 2017 Share Posted February 23, 2017 Anyone found the way to build factories that marked as M L XL or larger? Or is it not implemented yet? I tried to build a 15 slots ship converted to station but still got a S one, even that it has 25000 storage for every item both in production and consumption ??? ??? ???. Link to comment Share on other sites More sharing options...
thedamngod Posted February 23, 2017 Share Posted February 23, 2017 Merged topics. Please try to search for similar topics next time. This one was just on the second page ;) Link to comment Share on other sites More sharing options...
AikawaKizuna Posted February 24, 2017 Share Posted February 24, 2017 Merged topics. Please try to search for similar topics next time. This one was just on the second page ;) lol,I have searched for "player build stations" "station" "build larger stations"etc. but got pages of topics from suggestions. This one dived nowhere to be found. :o :o :o :o I'm wondering when Koonschi will implemented these sort of small problems as it only takes less than 10 lines of coding. So that we can play the game without edit xxx.lua every couple of days. Link to comment Share on other sites More sharing options...
thedamngod Posted February 24, 2017 Share Posted February 24, 2017 Ýeah, the search function can make life really hard at times :) I guess, as issues like these are not really game breaking and as high priority as some other stuff, he is pushing these back. Maybe he also has some changes to the system planned, which would make those fixes unnecessary. But that is just pure speculation from my side. Link to comment Share on other sites More sharing options...
AikawaKizuna Posted February 24, 2017 Share Posted February 24, 2017 Ýeah, the search function can make life really hard at times :) I guess, as issues like these are not really game breaking and as high priority as some other stuff, he is pushing these back. Maybe he also has some changes to the system planned, which would make those fixes unnecessary. But that is just pure speculation from my side. That an opinion ;D. But return to the beginning I'm still curious about what he is doing about the game now. It will be nice and inspiring if he can have somebody to post news every week or even every day.Since Avorion is now becoming global famous::) ::) ::). Link to comment Share on other sites More sharing options...
Critaa Posted May 3, 2017 Share Posted May 3, 2017 Hello guys, i made some changes in the "entity/merchants/factory.lua" script to expand stations based on their volume. Just add function updateProductions() local self = Entity() local newProductions = 2 + (self.volume - (self.volume % 10000)) / 10000 if(maxNumProductions ~= newProductions) then maxNumProductions = newProductions end end above the update method and add updateProductions() in the first line in the update method itself. You will get more productions cycles in bigger stations. No Name changes jet. Grettings Chaos Does this mean, the bigger the station, more production bars? And I'am stupid, do I just need to add it to the .lua as an extra sentence? Cause I don't have an "method" line :P :-[ Link to comment Share on other sites More sharing options...
Noita Posted July 4, 2017 Share Posted July 4, 2017 Hello guys, i made some changes in the "entity/merchants/factory.lua" script to expand stations based on their volume. Just add function updateProductions() local self = Entity() local newProductions = 2 + (self.volume - (self.volume % 10000)) / 10000 if(maxNumProductions ~= newProductions) then maxNumProductions = newProductions end end above the update method and add updateProductions() in the first line in the update method itself. You will get more productions cycles in bigger stations. No Name changes jet. Grettings Chaos Client & Server? Link to comment Share on other sites More sharing options...
Hammelpilaw Posted July 7, 2017 Share Posted July 7, 2017 Hello guys, i made some changes in the "entity/merchants/factory.lua" script to expand stations based on their volume. Just add function updateProductions() local self = Entity() local newProductions = 2 + (self.volume - (self.volume % 10000)) / 10000 if(maxNumProductions ~= newProductions) then maxNumProductions = newProductions end end above the update method and add updateProductions() in the first line in the update method itself. You will get more productions cycles in bigger stations. No Name changes jet. Grettings Chaos Client & Server? Server only should do it I think. But you should test it before using on a server. Link to comment Share on other sites More sharing options...
janziz Posted August 8, 2017 Share Posted August 8, 2017 For anyone who wants to change the hardcoded station size that is determined upon founding station from S to other sizes modify open data\scripts\entity\stationfounder.lua and search for line station:invokeFunction("factory", "setProduction", production, 1) and change the value 1 to any of the following 2=M 3=L 4=XL 5=XXL Link to comment Share on other sites More sharing options...
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