Chilla Posted February 26, 2017 Share Posted February 26, 2017 Dunno whats wrong. first, the crew on my mothership with plenty of energy / housing and money to pay them, plus autopay active was yelling at me i should pay them... so i tried to relog. after loging out, i havent managed to get on the server again. game freezes at loadingscreen and crashes as soon as i click one time into the freezed screen. serverlog looks fine. it accepts me and lets me log in. GPU drivers are up to date. singleplayer logins work fine. Sun Feb 26 18:41:27 2017| Client started: "D:\steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" Sun Feb 26 18:41:27 2017| Enabled Traces: Sun Feb 26 18:41:27 2017| Client Beta 0.10.2 r7448, running on Windows 8.1+. Sun Feb 26 18:41:27 2017| CPU: GenuineIntel 8 Cores Sun Feb 26 18:41:27 2017| Init Steamworks...Init Steamworks... ok Sun Feb 26 18:41:27 2017| Init Steamworks ok Sun Feb 26 18:41:27 2017| Init SDL2... ok Sun Feb 26 18:41:27 2017| Getting display mode... ok Sun Feb 26 18:41:27 2017| Current display mode: 2560 x 1440 Sun Feb 26 18:41:27 2017| Creating settings... loading... setting language... ok Sun Feb 26 18:41:27 2017| Creating client window...Detected 1 displays Sun Feb 26 18:41:27 2017| Display 0: x: 0, y: 0, w: 2560, h: 1440 Sun Feb 26 18:41:27 2017| Using display 0 Sun Feb 26 18:41:27 2017| Creating window, x: 0, y: 0, w: 2560, h: 1440... ok Sun Feb 26 18:41:28 2017| Creating GL context... ok Sun Feb 26 18:41:28 2017| Setting window mode FullScreen... ok Sun Feb 26 18:41:28 2017| Creating client window ok Sun Feb 26 18:41:28 2017| Init rendering... starting rendering... initialize...OpenGL Context Information: Sun Feb 26 18:41:28 2017| Version: 4.5 Sun Feb 26 18:41:28 2017| VersionString: 4.5.0 NVIDIA 378.66 Sun Feb 26 18:41:28 2017| Vendor: NVIDIA Corporation Sun Feb 26 18:41:28 2017| Renderer: GeForce GTX 970/PCIe/SSE2 Sun Feb 26 18:41:28 2017| GLSL Version: 4.50 NVIDIA Sun Feb 26 18:41:28 2017| Init GLEW... ok Sun Feb 26 18:41:28 2017| Init Debug Message Callback... ok Sun Feb 26 18:41:28 2017| Set VSync... ok Sun Feb 26 18:41:28 2017| Secure BackBuffer... ok Sun Feb 26 18:41:28 2017| Init Canvas...Create canvas of size 2560 x 1440... ok Sun Feb 26 18:41:28 2017| Init Canvas ok Sun Feb 26 18:41:28 2017| Init Refraction Texture... ok Sun Feb 26 18:41:28 2017| Init Post Processing... ok Sun Feb 26 18:41:28 2017| Init Debug Renderers... ok Sun Feb 26 18:41:28 2017| Rendering initialized Sun Feb 26 18:41:28 2017| Init rendering ok Sun Feb 26 18:41:28 2017| Check problematic drivers... ok Sun Feb 26 18:41:28 2017| Init shader level... ok Sun Feb 26 18:41:28 2017| Init loading screen... ok Sun Feb 26 18:41:28 2017| Draw first loading screen... draw... ok Sun Feb 26 18:41:28 2017| Init SFX... ok Sun Feb 26 18:41:28 2017| Init Input... ok Sun Feb 26 18:41:28 2017| Init GameInput... ok Sun Feb 26 18:41:28 2017| Init Main Menu... ok Sun Feb 26 18:41:29 2017| Init Music... ok Sun Feb 26 18:41:29 2017| Apply loaded settings... ok Sun Feb 26 18:41:29 2017| Client initialized Sun Feb 26 18:41:29 2017| Received stats and achievements from Steam Sun Feb 26 18:41:29 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 3 is being recompiled based on GL state. Sun Feb 26 18:41:29 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 87 is being recompiled based on GL state. Sun Feb 26 18:41:32 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Sun Feb 26 18:41:35 2017| GL DBG: MEDIUM PERFORMANCE API 131218: Program/shader state performance warning: Fragment shader in program 30 is being recompiled based on GL state. Sun Feb 26 18:41:35 2017| Waiting for Online polling threads Sun Feb 26 18:41:35 2017| UDP closed Sun Feb 26 18:41:35 2017| Client UDP: Connection closed Sun Feb 26 18:41:35 2017| Online polling threads finished Sun Feb 26 18:41:35 2017| Waiting for LAN polling threads Sun Feb 26 18:41:35 2017| LAN polling threads finished Sun Feb 26 18:41:35 2017| remote address: ip, init: steam Sun Feb 26 18:41:35 2017| Connecting to server at 148.251.236.163:27000 Sun Feb 26 18:41:35 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Sun Feb 26 18:41:35 2017| Initiating connection with server ID 90107133332729856 Sun Feb 26 18:41:40 2017| Link to comment Share on other sites More sharing options...
Chilla Posted February 26, 2017 Author Share Posted February 26, 2017 another interesting one... Sun Feb 26 18:55:14 2017| Client started: "D:\steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe" Sun Feb 26 18:55:14 2017| Enabled Traces: Sun Feb 26 18:55:14 2017| Client Beta 0.10.2 r7448, running on Windows 8.1+. Sun Feb 26 18:55:14 2017| CPU: GenuineIntel 8 Cores Sun Feb 26 18:55:14 2017| Init Steamworks...Init Steamworks... ok Sun Feb 26 18:55:14 2017| Init Steamworks ok Sun Feb 26 18:55:14 2017| Init SDL2... ok Sun Feb 26 18:55:14 2017| Getting display mode... ok Sun Feb 26 18:55:14 2017| Current display mode: 2560 x 1440 Sun Feb 26 18:55:14 2017| Creating settings... loading... setting language... ok Sun Feb 26 18:55:14 2017| Creating client window...Detected 1 displays Sun Feb 26 18:55:14 2017| Display 0: x: 0, y: 0, w: 2560, h: 1440 Sun Feb 26 18:55:14 2017| Using display 0 Sun Feb 26 18:55:14 2017| Creating window, x: 0, y: 0, w: 2560, h: 1440... ok Sun Feb 26 18:55:15 2017| Creating GL context... ok Sun Feb 26 18:55:15 2017| Setting window mode FullScreen... ok Sun Feb 26 18:55:15 2017| Creating client window ok Sun Feb 26 18:55:15 2017| Init rendering... starting rendering... initialize...OpenGL Context Information: Sun Feb 26 18:55:15 2017| Version: 4.5 Sun Feb 26 18:55:15 2017| VersionString: 4.5.0 NVIDIA 378.66 Sun Feb 26 18:55:15 2017| Vendor: NVIDIA Corporation Sun Feb 26 18:55:15 2017| Renderer: GeForce GTX 970/PCIe/SSE2 Sun Feb 26 18:55:15 2017| GLSL Version: 4.50 NVIDIA Sun Feb 26 18:55:15 2017| Init GLEW... ok Sun Feb 26 18:55:15 2017| Init Debug Message Callback... ok Sun Feb 26 18:55:15 2017| Set VSync... ok Sun Feb 26 18:55:15 2017| Secure BackBuffer... ok Sun Feb 26 18:55:15 2017| Init Canvas...Create canvas of size 2560 x 1440... ok Sun Feb 26 18:55:15 2017| Init Canvas ok Sun Feb 26 18:55:15 2017| Init Refraction Texture... ok Sun Feb 26 18:55:15 2017| Init Post Processing... ok Sun Feb 26 18:55:15 2017| Init Debug Renderers... ok Sun Feb 26 18:55:15 2017| Rendering initialized Sun Feb 26 18:55:15 2017| Init rendering ok Sun Feb 26 18:55:15 2017| Check problematic drivers... ok Sun Feb 26 18:55:15 2017| Init shader level... ok Sun Feb 26 18:55:15 2017| Init loading screen... ok Sun Feb 26 18:55:15 2017| Draw first loading screen... draw... ok Sun Feb 26 18:55:15 2017| Init SFX... ok Sun Feb 26 18:55:15 2017| Init Input... ok Sun Feb 26 18:55:15 2017| Init GameInput... ok Sun Feb 26 18:55:15 2017| Init Main Menu... ok Sun Feb 26 18:55:16 2017| Init Music... ok Sun Feb 26 18:55:16 2017| Apply loaded settings... ok Sun Feb 26 18:55:16 2017| Client initialized Sun Feb 26 18:55:16 2017| Received stats and achievements from Steam Sun Feb 26 18:55:22 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Sun Feb 26 18:55:22 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Sun Feb 26 18:55:25 2017| GL DBG: HIGH TYPE_ERROR API 1281: GL_INVALID_VALUE error generated. View frustum must not have a zero values of: (right-left), (top-bottom), or (zFar-zNear). Sun Feb 26 18:56:55 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Sun Feb 26 18:56:58 2017| UDP closed Sun Feb 26 18:56:58 2017| Client UDP: Connection closed Sun Feb 26 18:56:58 2017| Waiting for Online polling threads Sun Feb 26 18:56:58 2017| Online polling threads finished Sun Feb 26 18:56:58 2017| Waiting for LAN polling threads Sun Feb 26 18:56:58 2017| LAN polling threads finished Sun Feb 26 18:56:58 2017| remote address: ip, init: steam Sun Feb 26 18:56:58 2017| Connecting to server at 148.251.236.163:27000 Sun Feb 26 18:56:58 2017| Client UDP: Error receiving from 127.0.0.1, error: Eine vorhandene Verbindung wurde vom Remotehost geschlossen, received bytes: 0 Sun Feb 26 18:56:58 2017| Initiating connection with server ID 90107133332729856 Sun Feb 26 18:57:02 2017| Link to comment Share on other sites More sharing options...
Chilla Posted February 26, 2017 Author Share Posted February 26, 2017 tried out another online server. connects fine without crashing. i guess my savegame on my server is again, corrupt. :'( guess its the crew unhappy bug that occured last time i was online that screwed it over. Link to comment Share on other sites More sharing options...
Chilla Posted February 26, 2017 Author Share Posted February 26, 2017 Another interesting hint: my savegame on the server was 5mb. even tho i havent had the biggest fleet. the next biggest savefile was 1.2 mb. savefile from server: https://www.file-upload.net/download-12339545/player_1.dat.html Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted March 9, 2017 Boxelware Team Share Posted March 9, 2017 Hi there, sorry for the late response, but better late than none at all, right? ;) Yes it seems your player save got corrupted. I wasn't able to get it to work either, with all other files intact. Even upgrading it to the beta branch did not help. I would however suggest you play on the beta branch, Koonschi promised to be more careful with his updates after the thruster outbreak and most of the save file corruptions have been fixed on the beta branch. They still can happen, but at a much lower rate. Link to comment Share on other sites More sharing options...
Devious Posted March 10, 2017 Share Posted March 10, 2017 They indeed still happen on the beta-branch and there is a way around it as well, but the sector itself seems to stay corrupt. What you could try is teleporting yourself to another sector from the server console, or ask the admin if you don't have acces, while you are trying to sign in. Some players on our server were able to go back to the sector afterwards, but most of the time it would cause a crash after which they would be stuck again. Link to comment Share on other sites More sharing options...
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