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[REQ] /Suggestion) Additional slots for different types of "*NEW!"* modules


Wilponderoci

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Modules for gun range or auto enemy target acquisition.

Modules for accuracy or some sort of targeting lead reticule?

Adding the ability to have various levels of mod slots for different purposes.

So that there would be a systems modules and gun modules and crew modules that went into different slots?

 

I would love to see additional types of ship modules that affected different stats and went into a different set of module slots.

 

Handling modules.. (not usable in ships over a certain mass or with diminishing returns)

 

The scanner module (an essentially useless module) could go into the new module slot area! Same as mining modules.

 

Mining and salvaging efficiency modules that gave micro % increases!

 

I love the loot system in this game. Would be spectacular to see it expanded immensely!!!! 

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From the Documentation.

These are all available Stats to be modified by modules:

enum StatsBonuses

 

RadarReach

HiddenSectorRadarReach

ScannerReach

HyperspaceReach

HyperspaceCooldown

HyperspaceRechargeEnergy

ShieldDurability

ShieldRecharge

Velocity

Acceleration

GeneratedEnergy

EnergyCapacity

BatteryRecharge

ArbitraryTurrets

UnarmedTurrets

ArmedTurrets

CargoHold

Engineers

Mechanics

Gunners

Miners

Security

Attackers

Sergeants

Lieutenants

Commanders

Generals

Captains

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From the Documentation.

These are all available Stats to be modified by modules:

enum StatsBonuses

 

RadarReach

HiddenSectorRadarReach

ScannerReach

HyperspaceReach

HyperspaceCooldown

HyperspaceRechargeEnergy

ShieldDurability

ShieldRecharge

Velocity

Acceleration

GeneratedEnergy

EnergyCapacity

BatteryRecharge

ArbitraryTurrets

UnarmedTurrets

ArmedTurrets

CargoHold

Engineers

Mechanics

Gunners

Miners

Security

Attackers

Sergeants

Lieutenants

Commanders

Generals

Captains

 

Great list, but well, yeah, thats not what im talking about. :)

 

but thank you!

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Modules for gun range or auto enemy target acquisition.

Modules for accuracy or some sort of targeting lead reticule?

Adding the ability to have various levels of mod slots for different purposes.

So that there would be a systems modules and gun modules and crew modules that went into different slots?

 

I would love to see additional types of ship modules that affected different stats and went into a different set of module slots.

 

Handling modules.. (not usable in ships over a certain mass or with diminishing returns)

 

The scanner module (an essentially useless module) could go into the new module slot area! Same as mining modules.

 

Mining and salvaging efficiency modules that gave micro % increases!

 

I love the loot system in this game. Would be spectacular to see it expanded immensely!!!!

 

you are right, new upgrades and new useful loot would be awesome ;D

but unfortunatelly, you cannot alter the "ship menu" yet (maybe never) to add those new modules the way you imagine, and like Laserzwei depicted, you cannot upgrade/modify just any stat with modules, sadly...

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