Wilponderoci Posted March 12, 2017 Share Posted March 12, 2017 Modules for gun range or auto enemy target acquisition. Modules for accuracy or some sort of targeting lead reticule? Adding the ability to have various levels of mod slots for different purposes. So that there would be a systems modules and gun modules and crew modules that went into different slots? I would love to see additional types of ship modules that affected different stats and went into a different set of module slots. Handling modules.. (not usable in ships over a certain mass or with diminishing returns) The scanner module (an essentially useless module) could go into the new module slot area! Same as mining modules. Mining and salvaging efficiency modules that gave micro % increases! I love the loot system in this game. Would be spectacular to see it expanded immensely!!!! Link to comment Share on other sites More sharing options...
Laserzwei Posted March 12, 2017 Share Posted March 12, 2017 From the Documentation. These are all available Stats to be modified by modules: enum StatsBonuses RadarReach HiddenSectorRadarReach ScannerReach HyperspaceReach HyperspaceCooldown HyperspaceRechargeEnergy ShieldDurability ShieldRecharge Velocity Acceleration GeneratedEnergy EnergyCapacity BatteryRecharge ArbitraryTurrets UnarmedTurrets ArmedTurrets CargoHold Engineers Mechanics Gunners Miners Security Attackers Sergeants Lieutenants Commanders Generals Captains Link to comment Share on other sites More sharing options...
Wilponderoci Posted March 12, 2017 Author Share Posted March 12, 2017 From the Documentation. These are all available Stats to be modified by modules: enum StatsBonuses RadarReach HiddenSectorRadarReach ScannerReach HyperspaceReach HyperspaceCooldown HyperspaceRechargeEnergy ShieldDurability ShieldRecharge Velocity Acceleration GeneratedEnergy EnergyCapacity BatteryRecharge ArbitraryTurrets UnarmedTurrets ArmedTurrets CargoHold Engineers Mechanics Gunners Miners Security Attackers Sergeants Lieutenants Commanders Generals Captains Great list, but well, yeah, thats not what im talking about. :) but thank you! Link to comment Share on other sites More sharing options...
w00zla Posted March 13, 2017 Share Posted March 13, 2017 Modules for gun range or auto enemy target acquisition. Modules for accuracy or some sort of targeting lead reticule? Adding the ability to have various levels of mod slots for different purposes. So that there would be a systems modules and gun modules and crew modules that went into different slots? I would love to see additional types of ship modules that affected different stats and went into a different set of module slots. Handling modules.. (not usable in ships over a certain mass or with diminishing returns) The scanner module (an essentially useless module) could go into the new module slot area! Same as mining modules. Mining and salvaging efficiency modules that gave micro % increases! I love the loot system in this game. Would be spectacular to see it expanded immensely!!!! you are right, new upgrades and new useful loot would be awesome ;D but unfortunatelly, you cannot alter the "ship menu" yet (maybe never) to add those new modules the way you imagine, and like Laserzwei depicted, you cannot upgrade/modify just any stat with modules, sadly... Link to comment Share on other sites More sharing options...
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